If you are not using a target type such as ancient, then you can make that unit targetted as an ancient and make feedback not affect ancients. Not sure if it would work though.
So for feedback, go to Targets Allowed and fill in the targets you want, including non-ancient.
And for your unit go to Combat - Targetted As and make it ancient.
Wana start playing LoL? http://tinyurl.com/369as27
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trigger it, if unit takes damage by a unit with feedback, give the unit back x amount of mana and hp that feedback deals.
the bad things is that if the unit has an dmg spell, it would be triggered by that too
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory