BlowingKush
I hit the blunt but the blunt hit me.
- Reaction score
- 188
Well, the game was fun while it lasted.
Link or it didn't happen.
Wouldn't blizzard get like warden 2.0 to monitor games or someshit?
Actually, It is kind of a big deal in wc3 now. It just depends on your range of skill how many hackers you meet in ladder.Not a big deal.
Hacking in WC3 isn't that big of an issue, especially in ladder. The same will go for Sc2.
what people can do hacks
that so stupid
cheaters is noobs
people pls stop make hacks (map hack resource hack and...)
Blizzard needs to do what HoN did. The server only sends data the player should see. For example...the server would only send updated unit object information if they are in line of sight by the enemy player's units.
The host is already sending that mass amount of information, thus allowing map hacks to work :thdown:Im sure they had their reasons for not doing that. For example what about maps that dont have fog of war, the host would have to be sending out a ton of information to all the clients at the sams time and im sure that would increase lag greatly. Though maybe custom maps could work differently.
Not really. Currently, wc3 (and probably sc2 too) only sends informations about the actions a player is doing, some extra stuff related to a few jass natives, and checksums of the complete gamestate. In total, this equals pretty much nothing. Compare that with sending (and syncing) the exact position of hundreds of units. I guess you could do some mixture between the two, eg only send player actions related to units the other player can see and fill in the rest of the information that can't be rebuild for that info alone. Though, that code would be kinda complex I think.The host is already sending that mass amount of information, thus allowing map hacks to work :thdown:
I do hope Blizzard has a reason for doing it this way considering it completely removed map hacks from HoN.
The only thing that would change by only sending data the user should see is the increase strain on the computer that is hosting. I'm sure this is no problem for Blizzard servers. It would even reduce bandwidth considering you are sending less information.
/signed
Yeah, around 500 games I wouldn't think you would meet very many. They have good enough hacks that they get high in the ladder and fight good people.This isn't an issue.
It wasn't an issue in WC3, it won't be in SC2.
Before you argue;
I know that WC3 has it's hackers but in general I've only played like 5 games against a hacker out of my 500 games. (I'm talking in the Ladder, not Custom Games - In WC3 there are already map-hack preventatives anyway that can be added to the map)