Missile Speed and Avoid Ranged attack???

Mr.Kook

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Hey guy! I'm in trouble. So hard to describe my trouble but i will try:banghead:

How can I change the projectile speed and firing path?:(

and i want units to be able to avoid ranged unit's attacks....example Marauder attacks Drone,to avoid being hit by Marauder's projectile...drone need to move to other point to avoid Marauder's projectile firing path..(Hard to understand?:banghead: yeah..i know....in WC3,make this thing is very easy,just set projectile type to "Artillery",disable "Homing abillity"..it will work...but in SC2,so hard!:banghead:)

Help me plz,thanks!
 

Dave312

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You need to modify the mover of the projectile unit and set the drivers to ballistic to remove the homing aspect. Here is a tutorial which covers everything you need to know about movers so you can sort out the other stuff you were after.
 
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