Dave312
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So I've been playing around with the editor a bit and I have discovered the monorail track (Doodads -> Track Pieces). Anyway this got me thinking about experimenting with trying to create a track which you can travel a cart along. Eventually I'm looking at making something similar to the mine cart levels from the classic Donkey Kong Country.
As I have only just started playing around with the editor, I was just wondering whether anyone had any idea as to how to go about defining the path that the cart needs to travel? Is there some way to get the cart to stick to the track? My current idea is to define points along the track and then use vectors between them to define the path. The only problem I have with this is when it comes to corners as I would need to generate some sort of equation to define the curve. The Math side is not a problem for me but surely there would be an easier way of doing it?
Also note that this is not a project, it's more of an experiment to get familiar with the editor
As I have only just started playing around with the editor, I was just wondering whether anyone had any idea as to how to go about defining the path that the cart needs to travel? Is there some way to get the cart to stick to the track? My current idea is to define points along the track and then use vectors between them to define the path. The only problem I have with this is when it comes to corners as I would need to generate some sort of equation to define the curve. The Math side is not a problem for me but surely there would be an easier way of doing it?
Also note that this is not a project, it's more of an experiment to get familiar with the editor