Currently I am making a map called "MeW 2- Dungeon Explorer"
It happens after MeW 1 (http://mew.br30.com). Some survivors of the war have found a huge cave full of minerals near the battle site. Now they have entered it willing to become richs. However, because of the buildings they made inside of the cave, a earthquake happened and all the entrances were blocked.
Now those explorers must find water and a exit, while they also gather as many minerals as they can.
I'm having trouble at making the dungeon map. I want to make something like Warchasers, but with two different teams that will fight each other while searching for the exit. If you test the sample you can see how umbalanced the dungeon is. I'm going to make a big cave with many kinds of monsters ^~
I just need advice for the entrance of the Dungeon. The first steps onto it must be "soft".
It happens after MeW 1 (http://mew.br30.com). Some survivors of the war have found a huge cave full of minerals near the battle site. Now they have entered it willing to become richs. However, because of the buildings they made inside of the cave, a earthquake happened and all the entrances were blocked.
Now those explorers must find water and a exit, while they also gather as many minerals as they can.
I'm having trouble at making the dungeon map. I want to make something like Warchasers, but with two different teams that will fight each other while searching for the exit. If you test the sample you can see how umbalanced the dungeon is. I'm going to make a big cave with many kinds of monsters ^~
I just need advice for the entrance of the Dungeon. The first steps onto it must be "soft".