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Leazy

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Can I do a request?

I want a dummy unit with this model: Abilities\Weapons\FlamingArrow\FlamingArrowMissile.mdl

To move towards the target location and DMG the first unit it hits (when it does, it dies). I can fix all this myself, however the tricky thing is that I want dummy units looking like fire to spawn at it's location when it's moving to like a wall of fire will spawn as it moves. I could do this as well, but when I do it it laggs like hell. Could you find some way to do this without lagg?
 

Prediter[BuB

Well-Known Member
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35
So you want an arrow like PotM arrow from dota except its on fire and creates a wall of fire that damages units?
 

Prediter[BuB

Well-Known Member
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35
Here ya go. It's also mui so enjoy. also theres something I can't fix and that is when its going form the 10% dmg to like 20% it goes from the 10% dmg to half the 20% then to 20%

-Edit-

I forgot to do something I'll reupload in a sec
 

Attachments

  • Berserker's Blood.w3x
    24.6 KB · Views: 415

Gtam

Lerning how to write and read!! Yeah.
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164
So it goes like 100 damage then increase by 10 then after it 20 or on the next lvl
 

Prediter[BuB

Well-Known Member
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35
Well I did the damage and attack speed and also created an optional trigger that you can turn off or on and as he gets lower on hp and gets more attack he becomes more red
 

Igor_Z

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I would be grateful if u can explain to me how to cr8 a spell like this?
Name:Core Meltdown
Description: Deals damage to all units in the targeted area and creates special effects like in the attached picture
Info: Cast range: 600. Non-Channeling.
 

Prediter[BuB

Well-Known Member
Reaction score
35
Create a dummy that casts like warstomp with now stun and the damage you want and use triggers to make the special effect.


Code:
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Igor Z Test Abil 
    Actions
        Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 300.00 towards 0.00 degrees) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
        Special Effect - Destroy (Last created special effect)
        Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 300.00 towards 45.00 degrees) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
        Special Effect - Destroy (Last created special effect)
        Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 300.00 towards 90.00 degrees) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
        Special Effect - Destroy (Last created special effect)
        Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 300.00 towards 135.00 degrees) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
        Special Effect - Destroy (Last created special effect)
        Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 300.00 towards 180.00 degrees) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
        Special Effect - Destroy (Last created special effect)
        Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 300.00 towards 225.00 degrees) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
        Special Effect - Destroy (Last created special effect)
        Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 300.00 towards 270.00 degrees) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
        Special Effect - Destroy (Last created special effect)
        Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 300.00 towards 315.00 degrees) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
        Special Effect - Destroy (Last created special effect)
        Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 300.00 towards 360.00 degrees) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
        Special Effect - Destroy (Last created special effect)

Anyways here's the partical acceleration for whoever asked :)
 

Attachments

  • Partical Acceleration.w3x
    18.5 KB · Views: 207

malfy

New Member
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4
Anyways here's the partical acceleration for whoever asked :)

Thanks! Pretty awesome man, save for 1 thing; is there a way to make it so that the distance the particle travels is based on the point being targeted, and not the amount of time the wave exists?

Trigger:
  • Unit - Add a 1.00 second Generic expiration timer to Wave


So as of now the distance it travels is how far it can get before the 1 sec timer expires. I understand that I can increase/decrease the timer to change the range, but I'd perfer if it be controlled by the point targeted.
 

Prediter[BuB

Well-Known Member
Reaction score
35
I suppose so

Heres your spell Cake
Major help from Glenphir!
 

Attachments

  • Time Distort.w3x
    18.8 KB · Views: 219

Ayanami

칼리
Reaction score
288
Create a dummy that casts like warstomp with now stun and the damage you want and use triggers to make the special effect.


Code:
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Igor Z Test Abil 
    Actions
        Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 300.00 towards 0.00 degrees) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
        Special Effect - Destroy (Last created special effect)
        Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 300.00 towards 45.00 degrees) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
        Special Effect - Destroy (Last created special effect)
        Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 300.00 towards 90.00 degrees) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
        Special Effect - Destroy (Last created special effect)
        Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 300.00 towards 135.00 degrees) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
        Special Effect - Destroy (Last created special effect)
        Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 300.00 towards 180.00 degrees) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
        Special Effect - Destroy (Last created special effect)
        Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 300.00 towards 225.00 degrees) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
        Special Effect - Destroy (Last created special effect)
        Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 300.00 towards 270.00 degrees) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
        Special Effect - Destroy (Last created special effect)
        Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 300.00 towards 315.00 degrees) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
        Special Effect - Destroy (Last created special effect)
        Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 300.00 towards 360.00 degrees) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
        Special Effect - Destroy (Last created special effect)

Anyways here's the partical acceleration for whoever asked :)

Whoa thats a pretty long code there. Doesn't it leak? Or did you purposely make it like that so that the person can fix the leak for himself?

Trigger:
  • Trigger
    • Events
      • A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Igor Z Test Abil
    • Actions
      • Set Caster = (Triggering unit)
      • Set CasterLoc = (Position of Caster)
      • Set Real = 0.00
      • For each (Integer A) from 1 to 9, do (Actions)
        • Loop - Actions
          • Set Offset = (CasterLoc offset by 300.00 towards Real degrees)
          • Set Real = (Real + 45.00)
          • Special Effect - Create a special effect at Offset using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
          • Special Effect - Destroy (Last created special effect)
          • Custom script: call RemoveLocation(udg_Offset)
      • Custom script: call RemoveLocation(udg_CasterLoc)


Won't this be much simpler?
 

dragonhord

Knowledge is true opinion. - Plato
Reaction score
82
Btw... For your particle acceleration spell, .01 seconds is REALLY short, and somewhat unnecessary... .03, or even .05, would be more efficient, and look exactly the same, just saying... :).
 

Igor_Z

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WoW thanks for the help Glenphir. Nice short trigger. I like that ;). Testing it atm
 

Prediter[BuB

Well-Known Member
Reaction score
35
Thanks for the pointer.

Here's the new Particle Acceleration
 

Attachments

  • Partical Acceleration.w3x
    18.7 KB · Views: 206
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