Blood_Wraith
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I'm trying to make it so if you have two of a similar ability, IE a weak version of Chain Lightning and a stronger version of Chain Lightning, it uses the appropriate one that you click. But instead of doing that, it uses the last-most ability instead of the clicked one (IE I use weak chain lightning, it uses strong chain lightning). Main reason I need to know a fix is because later in my map there's an item (spell book based) allowing you to summon multiple units (Summon Water Elemental with different stats/models), and while I can use other abilities such as Summon Misha or whatever, there's only so much summon spells before I run out and have to use the same TYPE of spell. I was trying to fix this myself, and failed. I tried editing the Activate/Use strings to different strings, such as different strings from abilities, or even using a number using shift + double click. Anyone know a fix for this? Help would be appreciated.
While I'm at it, let me ask another simple question: Editing the Combat - Call for help range in gameplay constants seems to do NOTHING! (Atleast for player related units, didn't try neutral hostile yet) I want alerted enemies to have a very low call for help range
While I'm at it, let me ask another simple question: Editing the Combat - Call for help range in gameplay constants seems to do NOTHING! (Atleast for player related units, didn't try neutral hostile yet) I want alerted enemies to have a very low call for help range