need help with items and spells

limpan

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Hi! I've probably got some easy questions but...
1. How do I make the bounty from creeps be shared for all players? I've turned on the bounty but it only gives gold to the killing unit.

2. How to make level requirement for items and make an item limited to one per hero.

3. How do you make something happens when a spell procs? like, if bash proc, or crit or whatever. And maybe that something happens on regular auto attacks. say that it a fireball will be cast when regular attack hits.

And finally one question. I've created an item with AoE healing aura and I've selected that it will only affect friends and not self. It effects everything anyway, what's wrong with that?

One more thing. I've created a hero tavern and I can pic heros from it and so on. How do I make so the hero disappears from the tavern when someone have picked him?
 

Avaleirra

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For your final question use triggers to make the hero "untrainable" (or something like that)

1. I would trigger the bounty just to make it easier to share the gold

2. If/then/else if hero level isn't enough, then don't let them buy it. Use if/then/else to determine how many they have

for the AOE heal what did you put for targets allowed?
 

limpan

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1. I've made a triger.
Event - A unit owned by Player 11 Dies
Condition
Action - Turn gives bounty on for Player 11
What's missing?

2. can you give me an example? please

AoE Heal - Friends, Not Self
 

Avaleirra

Is back. Probably.
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1. I meant removing everything in gameplay constants. And then making it like
Trigger:
  • Events
    • A unit dies
    • Conditions
    • unit-type of (triggering unit) = whatever
    • Actions
    • set temp_real = 100
    • add (temp_real/2) to (player 1 - red) gold
    • add (temp_real/2) to (player 2 - blue)


and is your heal thing triggered?
 
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