Need help with undead spells!

Kike

Member
Reaction score
3
Hello again helpers, I was doing a hero with some diferent spells, but i became stuck in the triggers of the spells. If possible can anyone help me giving some hints or doing parts of the spells? I will post the ideas here:

Cold Spirits
Passive: Gives the hero frost attack and damage (Increases every level)
Active: The last 3/4/5 units that you killed are reanimeted for your side
with cold attack (Don't have invunerabilitie)
My try: I was going to make a trigger to add the last units killed by the
hero after the spell unlock but I couldn't do it D: It was going to cancel
the last unit in the queue if aditional units were killed. The passive is
simple, just add the frost orb spell :D


Plage
Active: Sends out a fog that makes damage overtime to surronding units
and add Disease Cloud to these units (enemys only) If a unit dies inside
the fog it will became an Skeleton Warriorfor a short duration
My try: I created the fog and the damage, i used the inferno summon abilitie
to choose where and see the area of effect and worked nice... but the animation
was the human Cloud and it was blue isntead of green --' I couldn't think in any
black arrow based that worked in this case D:

Undead Minion
Active: Summon an permanent undead minion from a corpse that have usefull
skills for you. This one I could do perfectly becouse is no trigger required :D
I'm putting here to show you the entire hero XD But if someone knows a
system that obly the summon to stand near the hero I will be glad ;)

Unding Essence
Active: Selects point where the hero summons a giant Frost Wyrm that
makes damage in line (Tauren's Shockwave or Dreadlord's Carrion Swarm)
and in the end of the line the Wyrm is summoned and will be flying in random
directions respecting an limit near the caster (maybe 700 units) with an global
undead aura that enchances the damage of all undead frindly units (ORLY?)
You can't control the Wyrm, you will recive an aditional abilitie called
Rally Point (not the real one, it will just mark the point with that head on
stake of the undead point select showing radios of damage (like an area spell)
After chosing the point of the head the Wyrm will fly in that direction and attack
(Splash attack damage) that region freezing units and buildings for a short time
( only 3 charges of Railly Point, the aura and the Wyrm last for 45sec even the
charges run out) The Wyrm does not attack until the rally point (1 shot per point)
and cant be targeted, he will still flying in a hight height near be out of the vision
and makes 300 damage per shot, splash in 600 units radio and freeze for 1.5 sec
(units) and 10 sec (buildings)



Thanks for spending time reading and for those who accepts the chalange I will be glad :D
 

GFreak45

I didnt slap you, i high 5'd your face.
Reaction score
130
you have JNGP? i could make something nice for you this weekend :D
 

Kike

Member
Reaction score
3
I fell like the most dumb guy of the internet asking this but... What is JNGP??? XD Are you talking seriosly? OMG! XD thanks a lot man!! If you have other ideas... I guess the ult was realy beutiful wasn't it? XD



P.S. Sorry for horrible english, Im not american

ok, I googled it and discovered... I can't belive that I ask this... I'm instaling it right now!

------------------EDIT------------------------------------------------------------------------

Ok, finaly I have the JASS NewGen Pack XD
 

Kike

Member
Reaction score
3
lol²... I dowloaded from this link last night :D can you explain me just why I need the JASS newgen? I suck in making triggers with the standart system and have no idea how to code using JASS --'
 

GFreak45

I didnt slap you, i high 5'd your face.
Reaction score
130
because the way it compiles the code is completely different, if you update jasshelper you can use it the same as the normal editor, but then it will still compile jass newgen codes correctly, it enables the use of a few extra things: zinc, c language, libraries, scopes, textmacros, etc... you havent gotten into those yet but they do not exist in the normal editor, but JNGP enables them, and all of them will be required for what i work up
 

Kike

Member
Reaction score
3
I see :) lots of new tools... more one week trying to learn it all XD so... what exactly do you have in mind for the creation of the spells? Any suggestion about them?
 

Kike

Member
Reaction score
3
Bump... anyone else has some hints about the powers? I want my surprise GFreak! XD just kinding :p
 
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top