[Need]Hero - Ideas

sjakie

Cookie Be Awesome!
Reaction score
127
Cool one sjakie's this one is really pure originality, never heard of hero like that. Though, his ulti is kinda.. how to say it.. it's nothing very interesting, so if you come up with better idea just edit.. if you don't then don't worry. :)

Ive been pondering over that for a long time. The first 3 abilities rolled out like that, but I got stuck with the ulti. It should definitely involve a lot of close AOE damage, Im not exactly sure how to make it unique though. I was thinking about letting it do bonus damage for all units it killed or giving bonus health on top of that of Funeral Rite. Those arent really good effects to add though. ll do my best to come up with something better. Untill then, Im afrade this would have to do. :(
 

soul_reaper

New Member
Reaction score
12
BTNTheCaptain.png
Name: Mage Hunter
Proper Name: Quel'tan
Model File: Blood Elf Lieutenant
Attack Range: 100 (Melee)
Attributes:
Strenght = High
Intelligence = Meduim
Agility = Low
Skills:

PASBTNFeedBack.png

Mana Thirst
With each strike,Quel'tan has a chance to silence enemies for 5 second and drain mana

Level 1 - 20% Chance, 20 Mana Drained
Level 2 - 30% Chance, 30 Mana Drained
Level 3 - 40% Chance, 40 Mana Drained
Level 4 - 50% Chance, 50 Mana Drained
Manacost : N/A
Cooldown : N/A
Casting Time : Passive
controlmagic.gif

Mana Hunt
Quel'tan automaticly teleport near the unit with the most mana, dealing AOE damage

Level 1 - 100 Damage
Level 2 - 150 Damage
Level 3 - 200 Damage
Level 4 - 250 Damage

Manacost : 100
Cooldown : 10
Casting Time : Instant

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Spell Shield
Each time Quel'tan is targeted by a spell, there is a little chance that the spell is refleted to the caster

Level 1 - 15% Chance
Level 2 - 20% Chance
Level 3 - 25% Chance
Level 4 - 30% Chance

Manacost : N/A
Cooldown : N/A
Casting Time : Passive


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ARcane Strike
Quel'tan charges his blade with arcane energy and stirkes the target, dealing damage depending on the unit mana and silencing it for 4 second

Level 1 - 1 Damage per 20 mana
Level 2 - 1 Damage per 10 mana
Level 3 - 1 Damage per 5 mana

Manacost : 130/130/120
Cooldown : 30/30/30
Casting Time : Instant



draft_lens1315609module1837081photo_fv1.gif
Name: Faceless Horror
Proper Name: Huuutur
Model File: Faceless One
Attack Range: 100 (Melee)
Attributes:
Agility = High
Intelligence = Meduim
Strenght = Low
Skills:

icons_8275_btn.jpg

Illusion of Death
Huuutur shows to his enemies their destiny, dealing damage to them and paralyzing them with fear.High Intelligence heroes may resist

Level 1 - 100 Damage, 2 sec Stun, 1% chance to fail per 2 Intelligence
Level 2 - 125 Damage, 2 sec Stun, 1% chance to fail per 4 Intelligence
Level 3 - 150 Damage, 3 sec Stun, 1% chance to fail per 6 Intelligence
Level 4 - 200 Damage, 3 sec Stun, 1% chance to fail per 8 Intelligence
Manacost : 80
Cooldown : 12
Casting Time : Instant
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Faceless Visage
Huuutur's visage is so horrific that any enemy that touches him has 20% chance to be feared, reducing attack and move speed

Level 1 - 15% Attack Speed Reduction, 25% Move Speed
Level 2 - 15% Attack Speed Reduction, 30% Move Speed
Level 3 - 25% Attack Speed Reduction, 35% Move Speed
Level 4 - 30% Attack Speed Reduction, 45% Move Speed

Manacost : N/A
Cooldown : N/A
Casting Time : Passive

Spell_Magic_LesserInvisibilty.gif

Illusionnary Double
The Faceless One summons illusions, more horrific than him.They deal 20% of his damage but take 160% Damage.When an illusion vanishes, nearby enemies are feared, reducing their damage for 8 second

Level 1 - 1 Illusion, 15% Damage Reduction
Level 2 - 2 Illusion, 30% Damage Reduction
Level 3 - 3 Illusion, 45% Damage Reduction
Level 4 - 4 Illusion, 60% Damage Reduction

Manacost : 125/125/125/135
Cooldown : 17
Casting Time : Instant


Fear.png

AHorrific Vision
Huuutur shows his face to all enemies in the map, paralyzing them for 2 second, after paralysis, their attack speed and move speed are reduced and they take damage

Level 1 - 10% Attack Speed Reduction, 50% Move Speed, 125 Damage
Level 2 - 20% Attack Speed Reduction, 60% Move Speed, 250 Damage
Level 3 - 30% Attack Speed Reduction, 70% Move Speed, 375 Damage

Manacost : 130/130/120
Cooldown : 30/30/30
Casting Time : Instant
 

Furby

Current occupation: News poster
Reaction score
144
Cool soul_reaper! I amd glad to see those ideas, that ultimate of mage hunter is for the maximum mana, right? Because if it is for current mana then it does not fit much with furst spell. :D

Also that horror hero seems to be imba with so many slows and reductions. :) Very helpful in ganks.
 

Archideas

Active Member
Reaction score
32
Kirgaak
Sasquatch Shaman
Melee/Intelligence

th_Kirgaak.png




th_HealingGust.png

Healing Gust

Kirgaak conjures a gust around a friendly unit, enveloping it by a protective wind. Increases the targeted units armor, movement speed and heals it over time. Lasts 10 seconds.

Level 1 - Increases armor by 3, movement speed by 10% and heals 19% of max health.
Level 2 - Increases armor by 4, movement speed by 14% and heals 24% of max health.
Level 3 - Increases armor by 5, movement speed by 18% and heals 29% of max health.
Level 4 - Increases armor by 6, movement speed by 22% and heals 34% of max health.

th_SoiledEarth.png

Soiled Earth

Kirgaak turns the earth below a targeted area soiled and wet, creating a quicksand. Drags down enemy as well as friendly units to their waist, rendering them unable to move and attack efficiently.

Level 1 - Disables movement speed and reduces attack speed by 80% for 3 seconds.
Level 2 - Disables movement speed and reduces attack speed by 84% for 4 seconds.
Level 3 - Disables movement speed and reduces attack speed by 88% for 5 seconds.
Level 4 - Disables movement speed and reduces attack speed by 92% for 6 seconds.

th_CelestialMajesty.png

Celestial Majesty

Having great knowledge and experience with the powers of the nature, Kirgaak is able to extend his capabilities beyond his limits.

Level 1 - Increases mana regeneration by 17%, armor by 1 and mana by 50.
Level 2 - Increases mana regeneration by 20%, armor by 2 and mana by 75.
Level 3 - Increases mana regeneration by 23%, armor by 3 and mana by 100.
Level 4 - Increases mana regeneration by 26%, armor by 4 and mana by 125.

th_Eclipse-1.png

Eclipse

Manipulating the nature's powers, Kirgaak is able to produce a fake eclipse. Blinds all enemy heroes on the map, rendering them unable to attack and cast spells.

Level 1 - Lasts 2 seconds.
Level 2 - Lasts 3 seconds.
Level 3 - Lasts 4 seconds.
 

Furby

Current occupation: News poster
Reaction score
144
Nice! Me likes him! It's not 100% original but I am sure I'll use him, at least because it uses not common model. :)
 

Hellscream

New Member
Reaction score
3
knight.gif
Name: Royal Knight
Proper Name: Sir Gregory
Model File: Knight/Bandit Lord
Attack Range: 100 (Melee)
Attributes:
Strenght = High
Agility = Meduim
Intelligence = Low
Skills:

icons_7483_btn.jpg

Charge
Gregory's horse moves rapidly toward the target, stirking it with his hoof.The target is knockbacked, stunned for 2 seconds and take damage.

Level 1 - 200 Knockback, 75 Damage
Level 2 - 250 Knockback, 125 Damage
Level 3 - 300 Knockback, 175 Damage
Level 4 - 350 Knockback, 225 Damage
Manacost : 80
Cooldown : 12
Casting Time : Instant
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Command aura
The commandship of Gregory improves nearby troops morale, increasing their attack speed and damage

Level 1 - 15% Attack Speed , 10% Damage
Level 2 - 25% Attack Speed , 20% Damage
Level 3 - 35% Attack Speed , 30% Damage
Level 4 - 55% Attack Speed , 40% Damage

Manacost : N/A
Cooldown : N/A
Casting Time : Passive

animalwartraining.gif

War Horse
Gregory's Horse has been trained for wars and is more toughter and faster than normal horse

Level 1 - 5 Strenght Bonus, 15% Move Speed
Level 2 - 7 Strenght Bonus, 20% Move Speed
Level 3 - 8 Strenght Bonus, 25% Move Speed
Level 4 - 10 Strenght Bonus, 30% Move Speed
Manacost : N/A
Cooldown : N/A
Casting Time : Passive


whirlwind.gif

AHlade Swing
Sir Gregory and his horse perform a combo attack, dealing damage to nearby units and reducing their armor

Level 1 - 150 Damage, 2 Armor Penalty
Level 2 - 200 Damage, 3 Armor Penalty
Level 3 - 250 Damage, 4 Armor Penalty

Manacost : 130/130/120
Cooldown : 30/30/30
Casting Time : Instant
 

soul_reaper

New Member
Reaction score
12
BTW, Hellscream you copied my Layout?


Warlock.jpgv
Name: Warlock
Proper Name: Nef'hir
Model File: Stormreaver Warlock
Attack Range: 100 (Melee)
Attributes:
Intelligence = Very High
Agility = Low
Strtenght = Low
Skills:

faerie_fire.jpg

Curse of fatigue
A deadly curse which decreases the enemy's move speed and stun him every 2 second.Last 10 Second

Level 1 - 10% movespeed penalty
Level 2 - 20% movespeed penalty
Level 3 - 30% movespeed penalty
Level 4 - 40% movespeed penalty
Manacost : 80
Cooldown : 12
Casting Time : Instant
spell_shadow_shadowwordpain.png

Demonic Wrath
Nef'hir calls the Burning Legion to help him in battle, stuning nearby unit,dealing damage and summonning a voidwalker
Level 1 - 1 Second Stun, 50 Damage, Lesser Voidwalker
Level 2 - 1 Second Stun, 80 Damage, Weak Voidwalker
Level 3 - 2 Second Stun, 120 Damage, Voidwalker
Level 4 - 2 Second Stun, 150 Damage, Greater Voidwalker

Manacost : 100
Cooldown : 15
Casting Time : Instant

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Demonic Shield
Each time Nef'hir is attacked, there is a chance to deal damage to the attacker and summon a demonic spirit to help him in battle

Level 1 - 15% Chance, 40 Damage
Level 2 - 35% Chance, 60 Damage
Level 3 - 55% Chance, 80 Damage
Level 4 - 65% Chance, 100 Damage
Manacost : N/A
Cooldown : N/A
Casting Time : Passive


Spell_Shadow_SummonInfernal.png

Rain of Chaos
Nef'hir conjure 3 demonic meteors from the sky which fall in a random nearby area, dealing damage to enemy instantly and burning them over time.While burned, they also have their armor reduced by 3

Level 1 - 150 Instant Damage, 10 Damage/sec for 10 Second
Level 2 - 250 Instant Damage, 10 Damage/sec for 15 Second
Level 3 - 350 Instant Damage, 14 Damage/sec for 15 Second

Manacost : 130/130/150
Cooldown : 30/30/30
Casting Time : Instant
 

-Brainiac-

New Member
Reaction score
7
Name: Bearlord
Proper Name: Arctos (Wich is the latin name for bear, just this is not a grizzly bear)
Model File: Pandaran
Attack Range: 100 (Melee)
Attributes:
Strenght High
Agility Low
Intelligence Medium

Skills:

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Supprise Attack
Arctos is perfectly hidden in the bush, waiting for a passenger...

Level 1 - While Arctos is hidden his visibility is set to 40 %. When he strikes his attack deals:"Level of hero * 5 +10 damage"
Level 2 - While Arctos is hidden his visibility is set to 30 %. When he strikes his attack deals:"Level of hero * 5 +15 damage"
Level 3 - While Arctos is hidden his visibility is set to 20 %. When he strikes his attack deals:"Level of hero * 5 +15 damage"
Level 4 - While Arctos is hidden his visibility is set to 10 %. When he strikes his attack deals:"Level of hero * 5 +20 damage"

(Note: I don't know what the maximum level of the heroes are on your map, so you might have to reduce the level of hero * number)

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Anger Burst
Arctos is bleeding, he goes into a furious rage to put an end to his attackers life.

Level 1 - Arctos goes into a furious rage wich will grant him +10 damage, +30% AS and +20% MS.
Level 2 - Arctos goes into a furious rage wich will grant him +15 damage, +35% AS and +25% MS.
Level 3 - Arctos goes into a furious rage wich will grant him +20 damage, +40% AS and +30% MS.
Level 4 - - Arctos goes into a furious rage wich will grant him +25 damage, +45% AS and +35% MS.

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Tiny Cubs
From Arctos her lair, A few tiny cubs crawl out ready to help their mother

Level 1 - One tiny cub comes to aid his mother, it stays for 30 seconds with 40-55 Attack damage and 450 Life
Level 2 - Two cubs come to aid their mother, they stay for 35 seconds with 45-60 Attack damage and 500 Life
Level 3 - Three tiny cubs come to aid their mother, they stay for 40 seconds with 50-65 Attack damage and 550 Life
Level 4 - Four tiny cubs come to aid their mother, they stay for 45 seconds with 55-70 Attack damage and 600 Life

(Note: You can change the X Y Z as you like since I don't know your balance in the map.)

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Reincarnate
Apparently God took good care for the bears, he granted them an additional life

Level 1 - Reincarnates Acrtos back with 60 % of his total health, if arctos dies again within 5 min. he will be dead just as any other hero.
Level 2 - Reincarnates Acrtos back with 70 % of his total health, if arctos dies again within 5 min. he will be dead just as any other hero.
Level 3 - Reincarnates Acrtos back with 80 % of his total health, if arctos dies again within 5 min. he will be dead just as any other hero.
 

Archideas

Active Member
Reaction score
32
Nephri'thebis
Crypt King
Melee/Strength

th_Nephrithebis.png


Abandoning his rank and fleeing from the Scourge, Nephri'thebis is now the king of his own nation.
Specializing in silent assassination and taking down his enemies off guard,
Nephri'thebis is as deadly as he looks.


th_SoiledEarth.png

Underground Assault

Nephri'thebis quickly burrows himself underground, competely disappearing from enemies sight. While burrowed, Nephri'thebis has increased movement speed and throws any enemy units coming in contact with him in the air. Nephri'thebis cannot stay underground for more than 10 seconds.

Level 1 - Increases movement speed by 40% and deals 100 damage to enemy units thrown into the air.
Level 2 - Increases movement speed by 50% and deals 135 damage to enemy units thrown into the air.
Level 3 - Increases movement speed by 60% and deals 170 damage to enemy units thrown into the air.
Level 4 - Increases movement speed by 70% and deals 205 damage to enemy units thrown into the air.

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King's Conviction

Slamming his forelegs into the ground, Nephri'thebis calls upon his loyal minions from underground. Summons one Nerubian Beetle for every enemy in a 700 area. Beetles becomes stronger with each level and lasts 20 seconds.

Level 1 - Nerubian Beetles have 250 health and 11-16 damage.
Level 2 - Nerubian Beetles have 325 health, 14-19 damage and 10% increased attack speed when within 500 range of Nephri'thebis.
Level 3 - Nerubian Beetles have 400 health, 17-22 damage and 15% increased attack speed when within 500 range of Nephri'thebis.
Level 4 - Nerubian Beetles have 475 health, 20-25 damage and 20% increased attack speed when within 500 range of Nephri'thebis.

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Locust Armor

Creates a layer of locusts around Nephri'thebis. The locusts arbsorbs a small per centage of incoming melee damage and also grants a chance that melee damage misses.

Level 1 - Absorbs 3% of all melee damage, grants a 11% to evade incoming melee attacks.
Level 2 - Absorbs 4% of all melee damage, grants a 13% to evade incoming melee attacks.
Level 3 - Absorbs 5% of all melee damage, grants a 15% to evade incoming melee attacks.
Level 4 - Absorbs 6% of all melee damage, grants a 17% to evade incoming melee attacks.

th_Authority.png

Authority

Showing no mercy to any and no one, his capabilities are further increased. Increases damage of Underground Assault per level, boosts Nerubian Beetles capabilities and allows his Locust Armor to absorb more damage

Level 1 - Increases damage of Underground Assault by 25 damage per level, grants Nerubian Beetles an infesting bite that slows attack speed and movement speed by 9% and allows his Locust Armor to absorb 1% more damage.
Level 2 - Increases damage of Underground Assault by 50 damage per level, boosts Nerubian Beetles infesting bite that slows attack speed and movement speed by 11% and allows his Locust Armor to absorb 3% more damage.
Level 3 - Increases damage of Underground Assault by 75 damage per level, grants Nerubian Beetles an infesting bite that slows attack speed and movement speed by 13% and allows his Locust Armor to absorb 5% more damage.

The spells might be a little too simple but I'll try and improve or completely redo if I can come up with something better. Until then I hope they do.
 

NoobImbaPro

You can change this now in User CP.
Reaction score
60
@Brainiac
"Arctos" in ancient greek means bear, "ursus" is in latin.

The hero:

NAME: Allmighty Zeus.
Model: Zeus-->DotA template(throwing hammers)
Attack: range(600), medium(dmg)
Attribute:Int[Prim](medium), Str(low), Agi(high)

Skills:

God Punishment: Passive
Zeus get mad every time he attacks. He has a chance to throw a thunder making additional damage with his rage.
Level 1: 40% chance, 15 dmg , 1 rage point, 6 multiplier.
Level 2: 35% chance, 22 dmg, 2 rage points, 6 multiplier.
Level 3: 30% chance, 29 dmg, 3 rage points, 4 multiplier.
Level 4: 25% chance, 36 dmg, 4 rage points, 4 multiplier.

Ambrosia: Active[self]
Zeus has a time to eat ambrosia. He regains powers to continue fighting.
Level 1: +(17%int x17%str)7%agility health and mana regen every sec. Lasts 5 seconds.
Level 2: +(18%int x18%str)8%agility health and mana regen every sec. Lasts 6 seconds.
Level 3: +(19%int x19%str)9%agility health and mana regen every sec. Lasts 7 seconds.
Level 4: +(20%int x20%str)10%agility health and mana regen every sec. Lasts 8 seconds.

Thunder Hammers: Active[buff/self]
Zeus activates his god form. Now he shows no mercy to his prays!.
Level 1: God punishment damage x1.5, +150 max health/mana, +5 defence, thunder touch(4% slow[attack/move]{passive}). Lasts 10 seconds.
Level 2: God punishment damage x2, +200 max health/mana, +10 defence, thunder touch(6% slow[attack/move]{passive}). Lasts 14 seconds.
Level 3: God punishment damage x2.5, +250 max health/mana, +15 defence, thunder touch(8% slow[attack/move]{passive}). Lasts 18 seconds
Level 4: God punishment damage x3, +300 max health/mana, +20 defence, thunder touch(10% slow[attack/move]{passive}). Lasts 22 seconds.
Buff:at the end the bonuses are nullified.

Paranoia: Active [channeling,buff, no range limits]
Zeus takes his father's Cronos power to cast the ultimate thunder. Watch out!!!
Level 1: Every sec +20% int.After 3 seconds casts the ultimate thunder based on intelligence x5. 800 AoE.
Level 2: Every sec +25% int.After 3 seconds casts the ultimate thunder based on intelligence x5. 1000 AoE.
Level 3: Every sec +30% int.After 3 seconds casts the ultimate thunder based on intelligence x5. 1200 AoE.
if interrupted or canceled nothing happens!

A didn't find any cool images! :p
 

Hot

New Member
Reaction score
9
Harpy Hunter

Type: Melee Agility based hero
===========================================================================================
Spell 1 Harpy Spear:

The Hunter cast a dangerous spear at target, stunning and damge the target.
Type: Target Single
Level 1: 100 dmg 1 sec stun
Level 2: 150 dmg 1.5 sec stun
Level 3: 200 dmg 2 sec stun
===========================================================================================

Spell 2 Venom Claws: The Harpy hunter cover its deadly claws with a dangerous posion, gives a chance to posion attacked target.
Type: Passive

(10 % Chance for every levels)
Level 1: 25 Dmg Every seconds and 10% slow last 2 seconds
Level 2: 35 Dmg Every seconds and 14% slow last 3 seconds
Level 2: 45 Dmg Every seconds and 18% slow last 4 seconds
===========================================================================================
Spell 3 Hunters Instinct: The Hunter creates a link between its target and himself so the Hunter becomes one with the prey. Causing the hunter to feel the preys fear and weakness making the Harpy Hunter attack faster and move faster. If target comes without range the link will broke
Type: Target Single

Level 1: Every 21% missing HP the Harpy Hunter gains 7%+ MS/AS 600 Range
Level 2: Every 17% missing HP the Harpy Hunter gains 8%+ MS/AS 800 Range
Level 2: Every 14% missing HP the Harpy Hunter gains 9%+ MS/AS 100 Range
===========================================================================================
Spell 4 (Ultimate) Tornado: The Hunter summons a powerful Tornado at target position slowing and damge nearby targets overtime.
Type: Target Aoe


Level 1: Last 9 Sec 40 dmg/sec 10% slow¨
Level 2: Last 11 Sec 60 dmg/sec 15% slow
Level 3: Last 14 Sec 80 dmg/sec 20% slow
 

sjakie

Cookie Be Awesome!
Reaction score
127
dreanei.gif
Name: Repelled
Proper Name: Pox
Model File: Dreanei
Attack Range: 100 (Melee)
Attributes:
Strength = Medium
Agility = High
Intelligence = Low
Skills:


BTNDOTAdeptTraining.png

Steal Mana (Active, single target)
The Repelled steals a portion of the enemies maximum mana for a limited duration. For as long as he holds the magical energies, he uses those instead of his own. Afterwards, the leftovers are returned.

Level 1 - Steals 15% of its maximum mana for 5 seconds.
Level 2 - Steals 25% of its maximum mana for 6 seconds.
Level 3 - Steals 35% of its maximum mana for 7 seconds.
Level 4 - Steals 45% of its maximum mana for 8 seconds.

Manacost: 120/120/120/120 mana
Cooldown: 30/28/26/24 seconds
Casting Time: Instant/instant/instant/instant
Casting Range: 500/500/500/500

Brief Explenation: Basicly, the enemy will lose a % of his maximum mana and restore that to the mana of the Repelled. It cannot be boosted across its maximum, obviously. Since the Repelled is using his enemies mana for the time being, he will return (the stolen mana - the mana he used while the spell lasted).


90.png

Magic Strikes (Toggle Ability)
The Repelled channels mana through his hands and feet to increase his speed. As he continously uses this ability, its effect will be increased. Its bonus has a 60% attackspeed and 30% movementspeed cap. Toggling the ability off or running out of mana resets the bonus.

Level 1 - Grants +3% attackspeed and +1.5% movementspeed. Grants +1% attackspeed per second and +0.5% movementspeed per second.
Level 2 - Grants +6% attackspeed and +3% movementspeed. Grants +2% attackspeed per second and +1% movementspeed per second.
Level 3 - Grants +9% attackspeed and +4.5% movementspeed. Grants +3% attackspeed per second and +1.5% movementspeed per second.
Level 4 - Grants +12% attackspeed and +6% movementspeed. Grants +4% attackspeed per second and +2% movementspeed per second.

Manacost: 20/40/60/80 mana per second
Cooldown: 5 seconds between deactivating and activating
Casting Time: Instant/instant/instant/instant
Casting Range: N/A

5.jpg

Unstable Manaburn (Passive)
With each attack, the Repelled has a 15% chance to bring the remaining mana in his enemy out of ballance, combusting it and resulting in a 3-second slow.

Level 1 - Burns 20 health and mana and slows by the % that mana was of the victims current mana.
Level 2 - Burns 40 health and mana and slows by the % that mana was of the victims current mana.
Level 3 - Burns 60 health and mana and slows by the % that mana was of the victims current mana.
Level 4 - Burns 80 health and mana and slows by the % that mana was of the victims current mana.

Manacost: N/A
Cooldown: N/A
Casting Time: N/A
Casting Range: N/A

INV_Elemental_Primal_Shadow.png

Spell Lock (Passive)
The Repelled practices influence over the magical energies of those who are weakened. As a result, nearby enemies are silenced if they lack the mana to fight his grasp over their magic.

Level 1 - Enemies with mana below 15% of their maximum are silenced.
Level 2 - Enemies with mana below 20% of their maximum are silenced.
Level 3 - Enemies with mana below 25% of their maximum are silenced.

Manacost: N/A
Cooldown: N/A
Casting Time: Instant/Instant/Instant
Casting Range: 600/800/1000
 

Furby

Current occupation: News poster
Reaction score
144
I haven't got+rep :(

Because, it says "You must spread some before giving to this person again" :)

And Hot, sjakie thanks for ideas. I was thinking today of some mana stealer or mage killer hero.. but I think I'll get some inspiration from your ideas too. Thank you :)
 

Tarlins.Eye

New Member
Reaction score
3
Quote:

Name: Iron Golem
Proper Name: Unit X-23
Model File: Siege Golem
Attack Range: Normal
Attributes:
Intelligence = Low
Strenght = Very High
Agility = Low
Skills:

Chain Cannon:
Hits a Unit in a range of X,dealing X Damage and pulls it to the Iron Golem.

Turret Form:
Turns into a turret, which cant move but has an attackspeed increased by X, ranged attack and an armor increased by X. Lasts X seconds.

Metal Claw:
Hits a Unit, dealing X Damage, stuns it and pushs it into a random direction. If pulled into a building or another unit it gets additional X damage.

Rage of the Machine:
Sends out shockwaves in a radius of X, which stun enemys for x seconds, deal X damage. The Iron Golem is invulnerable for X seconds. Doesnt affect flying units.

---

Sorry, I didnt read the whole thread so I dont know if someone already posted a hero like this.
 
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