Eyonix
TH.net Regular
- Reaction score
- 16
First of all let me start by saying hi, im new to WE and to TH.
I decided to get into making maps because I like to play the custom games more than the normal game. So why is it this trigger doesn't work?
I've tried diffrent things but using the same basic idea and it will either make red's footman & blue's footman in red's starting zone and then teal's footman in blue's spot and purple in teal's spot etc.
Now when I change it around it does the same thing but it ever makes red and it still puts blue there.
Offtopic....
I herd its better to skip learning GUI and go straight to learning to trigger with JASS, is that true?
I decided to get into making maps because I like to play the custom games more than the normal game. So why is it this trigger doesn't work?
Code:
Spawn Units
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Set Integ = 0
Set SpawnLocation[1] = Player 1 (Red)
Set SpawnLocation[2] = Player 2 (Blue)
Set SpawnLocation[3] = Player 3 (Teal)
Set SpawnLocation[4] = Player 4 (Purple)
Set SpawnLocation[5] = Player 5 (Yellow)
Set SpawnLocation[6] = Player 6 (Orange)
Set SpawnLocation[7] = Player 7 (Green)
Set SpawnLocation[8] = Player 8 (Pink)
For each (Integer A) from 1 to 8, do (Actions)
Loop - Actions
Unit - Create 1 Footman for SpawnLocation[(Integ + 1)] at (SpawnLocation[(Player number of SpawnLocation[Integ])] start location) facing Default building facing degrees
Set Integ = (Integ + 1)
I've tried diffrent things but using the same basic idea and it will either make red's footman & blue's footman in red's starting zone and then teal's footman in blue's spot and purple in teal's spot etc.
Now when I change it around it does the same thing but it ever makes red and it still puts blue there.
Offtopic....
I herd its better to skip learning GUI and go straight to learning to trigger with JASS, is that true?