Need some serious help with attack/defend gamemode.

frostmore

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I really need some serious help with a new gamemode.

The game mode two teams, once the game mode is chosen, one team will be attacking the other team will be defending. If the attacking team kills the defending teams castle within the time limit they gain 1 point. If time runs out, the defending team gains 1 point. Then attacking and defending teams switch. First to 3 points win.

Im really confused with how to start the triggers. How do I keep track of the turns?

I know how to make the win conditions but im really confused on how to make a trigger so there is a loop.

VERY CONFUSED!!!!:(
 

Light Alkmst

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20
You can enable/disable and create/destroy triggers with other triggers. You can use a global variable to keep track of which team's turn it is.

When the trigger that monitors if one team has won runs, create/enable the appropriate triggers for the other way around.
 
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