Is it possible for a neutral hostile unit to essentially ignore an ordergiven by a trigger? If I ordered a unit to move to a point, is there a chance it would just decide to do something else halfway there? Something that's always bugged me. Thanks for any help ^^
Not sure but I've had the same experience, and not just with neutral hostile units. It seems that if an order cannot be completed, it is discarded and the default abilities take over.
Neutral hostile units and units owned by computer players are always controlled by a simple standard AI, even if no AI scripts are activated a certain minimum is always there.
If you dont want them to do anything just give them to a non computer owned player slot. Or make them ignore their "guard position".
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory