Neutral Hostile

Smitty

Member
Reaction score
20
Is it possible for a neutral hostile unit to essentially ignore an ordergiven by a trigger? If I ordered a unit to move to a point, is there a chance it would just decide to do something else halfway there? Something that's always bugged me. Thanks for any help ^^
 

RedOrb

You can change this now in User CP.
Reaction score
14
Not sure but I've had the same experience, and not just with neutral hostile units. It seems that if an order cannot be completed, it is discarded and the default abilities take over.
 

Accname

2D-Graphics enthusiast
Reaction score
1,462
Neutral hostile units and units owned by computer players are always controlled by a simple standard AI, even if no AI scripts are activated a certain minimum is always there.
If you dont want them to do anything just give them to a non computer owned player slot. Or make them ignore their "guard position".
 

Smitty

Member
Reaction score
20
It's just for dungeons, where I need the units to follow instructions. I'll jut use an empty slot then. Thanks ^^
 
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