How would I configure the actor events to only show the actor when it's a single unit which is selected, and not show when a group of units is selected?
The only way I can think of doing this would be to create a set of triggers which give your unit a buff if it is the only unit selected. Then you could create a validator which checks if the unit has this buff, and thus add a term to the actor events which validates the unit to see if it has the buff (i.e it is the only unit selected).
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!