CBBPhoenix
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Hi guys
One of heroes in the map I am working on has an ability which requires some periodic events.
The events are used for checking whether an enemy unit has a buff that comes from an auto-attack orb effect (based on Black Arrow) and orders a dummy unit to cast a spell on the target. The problem is that when many units are in the map at the same time, which happens very early in the game (it is a 3v3v3v3 footmen frenzy style map), the game becomes laggy every 1 second, which is the time fro the periodic checking event.
I have already increased the time from 0.4 to 1, but it still becomes laggy; are there any solutions for this?
Thanks in advance
One of heroes in the map I am working on has an ability which requires some periodic events.
The events are used for checking whether an enemy unit has a buff that comes from an auto-attack orb effect (based on Black Arrow) and orders a dummy unit to cast a spell on the target. The problem is that when many units are in the map at the same time, which happens very early in the game (it is a 3v3v3v3 footmen frenzy style map), the game becomes laggy every 1 second, which is the time fro the periodic checking event.
I have already increased the time from 0.4 to 1, but it still becomes laggy; are there any solutions for this?
Thanks in advance