Init Startup
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Custom script: set udg_gc_handlevars = InitGameCache("jasslocalvars.w3v")
Game - Set time of day speed to 35.00% of the default speed
Game - Set the time of day to (Random real number between 0.00 and 24.00)
Game - Display to (All players) for 30.00 seconds the text: Go and start a base...
Quest - Create a Required quest titled Conquering with the description To conquer another ..., using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Quest - Create a Required quest titled Taxing with the description Your taxes are base..., using icon path ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
Quest - Create a Optional quest titled Other Intel with the description Made by illidan92. ..., using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) slot status) Equal to Is playing
Then - Actions
Player - Set (Picked player) Current lumber to 20
Player - Set (Picked player) Current gold to 50
Set TempLoc = (Random point in (Playable map area))
Unit - Create 1 Start Placer for (Picked player) at TempLoc facing Default building facing degrees
Custom script: call RemoveLocation(udg_TempLoc)
Selection - Select (Last created unit) for (Picked player)
Camera - Pan camera as necessary for (Picked player) to (Position of (Last created unit)) over 3.00 seconds
Trigger - Add to View <gen> the event (Player - (Picked player) types a chat message containing -v as A substring)
Trigger - Add to Leavers <gen> the event (Player - (Picked player) leaves the game)
Else - Actions
Camera - Pan camera for (Picked player)) to (Pos of last created unit)) over 0.00 seconds
Restart computer, firstly, then try again. Is it ony this map? And did you make the map?
To my knowledge , leaks will NOT disconnect players rather slow down the game. but de-syncing will disconect such at the camera.