Problem with nukes

Shavo667

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ok so what ive done is create lvl1,2,3 ghosts and alernitively have created lvl1,2,3 nukes, with scaled dmg. everything with the ghost acadamy is fine, i can train nukes, restrict the training of other nukes at the same acadamy, etc.

the problem comes when i create the actual nukes. i go to launch the lvl 2 or lvl 3 nukes and get the error "no calldown available." so naturally i decided it was probably an actor problem, went and re-duplicated all of my actors and linked them to the 2 nukes. still didnt fix my problem. so i re-duplicated all of my effects, everything. still no fix. and a second problem.

now, a weird thing has happened. somehow all of my origional nuke files are also linked to all 3 levels. however, my duplicated ones are only linked to thier respective levels.

anyone know how to fix this?
 

Shavo667

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ok so an update on this problem.

i now have all my actors and effects in order, and the second problem is now fixed.

now i just have the first problem left, let me explain in more detail.

my acadamys train all 3 levels perfectly fine. all 3 levels restrictions and effects work. the lvl 2 ghost doesnt register a lvl 1 or 3 nuke, but the lvl 2 nuke does register, enabling the skill to be used, same with the other 2 levels of ghost. the first level nuke (origional nukes) still work perfectly, everything is fine with it. level 2 and 3 however still have the problem. as soon as i click on nuclear lauch, it says "no calldown available"

ive looked all through my effects linked to call down, but cannot seem to get the nuke to actually launch.
 

Shavo667

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found one field i had to edit in my origional skill for launching level x nukes. called calldown effect for anyone who finds this post in the future, just link it to your level x calldown

thanks for reading guys lol, and the potential help you had.
 

Cheekything

TH.net Regular
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I'm actually not to sure how to do this but I'm pretty sure the problem is with the nukes.

Again this is theroy and I could be completely wrong.

However it seems like the nuke your trying to summon doesn't exist.

This would only happen if the ability is not linked properly to the requirement for the missile.

Your first one works because it is linked, so it finds X missile and launches X missile.

Your second one wants to find Y missile but only find X as only X are being produced.

Same with your third missile.

Btw if you could produce some screenshot of testing the following.

1) Missile 1 being trained
2) Missile 2 being trained
3) Missile 1 being fired
4) Missile 2 being fired, while Missile 1 has been trained.
 

Shavo667

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yea thats exactly the problem i had. basically what happened is:

1. i created skills to launch nukes x,y,z.
2. i created nuke x,y,z
3. i made skills so that the ghost acadamy could train nuke x,y,z
4. i created requirements to restrict skills x,y,z to thier respective nukes
5. i duplicated all the actors and effects and linked them all accordingly.

the problem that happened was that skill launch nuke y was looking for nuke x, but because of the restriction it could not launch nuke x, so it gave me the invalid launch error. so all i had to do was change it so that launch nuke y, looked for nuke y, then ran the animations for nuke y
 
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