Razalgrim
New Member
- Reaction score
- 10
Map Link: http://world-editor-tutorials.thehelper.net/maps.php?view=1394
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Fight through modern, highly-detailed environments as one of four* marines struggling to survive in a post-apocalyptic Earth, where the dead walk and the darkness can never be broken... That's five, actually.
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Fight through modern, highly-detailed environments as one of four* marines struggling to survive in a post-apocalyptic Earth, where the dead walk and the darkness can never be broken... That's five, actually.
Sup, TH. This is the first map I've ever submitted online, so don't be surprised if this post seems a little cluttered. I'm getting used to it, though.
Anyway, on to the map. You might be asking: What's Quarantine, and why should I play it?
Quarantine is a zombie survival map, but the similarities end with the category. Listed below are some of the features as well as character classes and enemy types.
Current Features:
- A simple but unique attack system. Basically, you align your marine with the enemy you want to shoot and press E. This can easily be achieved by simply right clicking an enemy (Your marine will hold position, but face the target). Don't forget to reload, though!
- A custom lighting system. Zeds will pop up behind your back without you noticing. (Well, almost.)
- A generous and appetizing serving of modern doodads. It really doesn't look like WC3 anymore.
- A user friendly camera angle in-game. You'll never find yourself staring at nothing but a blank wall. (Hopefully, at least.)
- A dialogue system. You characters can talk. Kinda like Left 4 Dead.
- Proper spelling and grammar. That's right, one of the rarest features to be seen in a WC3 map.
- And a whole bunch of other stuff, because the more the manier!
Planned Features:
- A working ammunition system - [DONE] and melee system - [WORKING ON IT].
- A civilian rescue system inspired by the RE series' Mercenary mini-games. - [DONE]
- Fully customizable stats, equipped weapons, and the sort.
- Periodic missions, bosses, and random events.
- A shopkeeper that appears in between missions - She changes location after each mission. She's also the only way you can get new items and weapons. (Her products change every time he moves to a new location.)
Character Classes:
- Assault - Filling the role of the squad rifleman, the Assault is the most versatile of all the character classes. Armed with a long ranged Pulse Rifle, he can provide cover fire for those in the front lines as well as physical protection for the weaker members of the team.
- Medic - Other than being the team's corpsman, the Medic is also very proficient at wielding the Pulse Rifle. His low hitpoints are outweighed by both his unique ability to provide emergency treatment of injuries and his relatively high mobility.
- Scout - The fastest of all the squad members, the Scout can easily hold his own against the shambling hordes of the undead. Sweeping away the zombies with his Shotgun, the Scout also has the privilege of wielding an experimental Cloaking Device. This allows him to vanish into thin air for a short amount of time.
- Specialist - For things that go bump in the night, the Specialist is your man. With his trusty Flamethrower in hand, he can take on the unrelenting undead without fear. Of course, being strapped onto a suit of extra-tough combat armor never hurt.
- Demolition - Grenades have been long known as the zombie's worst enemy. Utilization of this knowledge resulted in the birth of the Demolition Trooper; send him into the fray and a lot explosions will ensue. These skirmishes often end with the Demolition Trooper walking out of a thick cloud of smoke, his armor miraculously untouched by his own explosions.
Zombies:
- Zombies: These guys constitute the bulk of the zombie horde. Not particularly dangerous, these guys can be dispatched quickly and easily early on.
- Hellhounds: Once man's best friend, now they only want to eat man's throat. They move quickly and are the second most common zombie encountered in the game.
- Mutants: Zombies that have reached the second stage of infection. They heal ridiculously fast and are both tougher and stronger than the common zombie.
- Stalkers: These not-quite-invisible zombies move quickly and hit hard. They have lower hitpoints than most other zombies. Look out for them!
- Berserker: The tank-err, berserkers are the most powerful zombies currently known. They sometimes come with a posse (every zombie in the entire frikkin map), so be ready for a very wild party.
Note:
Please note that this is still in the Beta stage, so please don't complain about how the playable area is too small and how it's only in single player. I'm working hard on the terrain, and I'm also planning on making this a 4-player map. [Done]
Since the project already has a designated triggerer, I only need a modeler/animator to make some good Zombie models and give the old Marine some new anims.
Screenies:
http://i659.photobucket.com/albums/uu318/Razalgrim/WC3ScrnShot_071709_080238_01.jpg?t=1247810773
http://i659.photobucket.com/albums/uu318/Razalgrim/WC3ScrnShot_071709_130933_01.jpg?t=1247810752
http://i659.photobucket.com/albums/uu318/Razalgrim/WC3ScrnShot_071709_132127_01.jpg?t=1247810753
http://i659.photobucket.com/albums/uu318/Razalgrim/WC3ScrnShot_071709_132207_02.jpg?t=1247810755
http://i659.photobucket.com/albums/uu318/Razalgrim/WC3ScrnShot_071809_140843_01.jpg?t=1248525052
Screenies are terribly outdated. Will update soon.
http://i659.photobucket.com/albums/uu318/Razalgrim/WC3ScrnShot_071709_080238_01.jpg?t=1247810773
http://i659.photobucket.com/albums/uu318/Razalgrim/WC3ScrnShot_071709_130933_01.jpg?t=1247810752
http://i659.photobucket.com/albums/uu318/Razalgrim/WC3ScrnShot_071709_132127_01.jpg?t=1247810753
http://i659.photobucket.com/albums/uu318/Razalgrim/WC3ScrnShot_071709_132207_02.jpg?t=1247810755
http://i659.photobucket.com/albums/uu318/Razalgrim/WC3ScrnShot_071809_140843_01.jpg?t=1248525052
Screenies are terribly outdated. Will update soon.