Quest Trigger help

Mcbeazy

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Hello, I am fairly new to making quests, specifically acquiring item quests. I have a basic trigger, but for some reason the quest completes itself after receiving one item instead of six. I could really use one of your brilliant minds out there :) otherwise I am going to be continually frustrated..:banghead:
 

Mcbeazy

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woops, hit submit lol, Thank you for the quick response I was not sure if anyone would even see this :)

wc3.JPG
 

Mcbeazy

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I feel stupid...lol, where does it go? when I put it in "then" it does not tell me I have completed the quest at all.
 

Mcbeazy

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I am fairly certain it is, because like I said the original problem was that the quest was completing itself after 1 piece of meat instead of 6. I have tried everything that I know how to in order to fix it, but it just isn't working. Could my variables be wrong or something?
 

Skippy

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Make sure that you don't decrease or null values stored in Quescomplete array.
Maybe display a text message to show the value of Quescomplete[Player number ... ]
 

Mcbeazy

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wc3.JPG
wc32.JPG


Ok so Here is the entire thing as the two separate triggers. the basic Idea is to kill a dear get 6 pieces of meat and get bam! lvl 1 quest completed. I checked to make sure I don't have an Null values and I don't. So perhaps there could be something else wrong in my coding, I feel that this is so complicated for such a simple task lol.
 

Skippy

Active Member
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As I said, display a message every time you acquire an item to display value of Quescomplete.

EDIT: Initial value is 1, then when you pick first item you increase it to 2
So when you pick sixth item, value of Quescomplete[...] will be 7.
 

Mcbeazy

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Hey thanks a lot! it totally worked now lol. I have to figure out how to make it give the hero XP cause that wasn't working, but other than that the quest completed! thanks
 

Shura

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The exp rewarding actions are still in the 'else' actions. They need to be moved to the 'then' actions.
 
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