GoGo-Boy
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Hi there,
I want a confirmation about something I'm not entirely sure of.
Does working with regions like take more processing power the more rects you added to the region? I guess it does but as I dunno how it is working I wanted to ask you guys.
This is important for me, as I use rects for some physics inside my map and depending on whether or not there's a performance difference in regions with more / less rects, I add rects dynamically during the game instead of adding them all right at the start.
I want a confirmation about something I'm not entirely sure of.
Does working with regions like
JASS:
IsPointInRegion(REGION,x,y)
This is important for me, as I use rects for some physics inside my map and depending on whether or not there's a performance difference in regions with more / less rects, I add rects dynamically during the game instead of adding them all right at the start.