Random Hero Help

xiFackx

Member
Reaction score
1
When the trigger creates a random unit its not so random.. its the same unit for everyone, each time its a different hero.. but everyone gets the same hero.. help?

Trigger:
  • All Random
    • Events
      • Player - Player 1 (Red) types a chat message containing -ar as An exact match
    • Conditions
    • Actions
      • Trigger - Turn off Default mode <gen>
      • Trigger - Turn off Turn off all random <gen>
      • Trigger - Turn off Allowed Selection <gen>
      • For each (Integer A) from 1 to 10, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Player((Integer A))) slot status) Equal to Is playing
            • Then - Actions
              • Quest - Display to (All players) the Hint message: ((Name of (Triggering player)) + has selected random mode.)
              • Set Random_Hero = (Random integer number between 1 and Random_Count)
              • Unit - Create 1 Heroes_array[RandomData[Player_Count]] for (Player((Integer A))) at ((Player((Integer A))) start location) facing Default building facing degrees
              • Set RandomData[Random_Hero] = Random_Count
              • Set Player_Count = (Random_Count - 1)
              • Player Group - Pick every player in (All players) and do (Actions)
                • Loop - Actions
                  • Player - Make (Unit-type of (Last created unit)) Unavailable for training/construction by (Picked player)
              • Player Group - Pick every player in (All allies of Player 1 (Red)) and do (Actions)
                • Loop - Actions
                  • Camera - Pan camera for (Picked player) to (Center of Team1Circle <gen>) over 0.00 seconds
              • Player Group - Pick every player in (All allies of Player 6 (Orange)) and do (Actions)
                • Loop - Actions
                  • Camera - Pan camera for (Picked player) to (Center of Team2Circle <gen>) over 0.00 seconds
              • Trigger - Turn on Random level 2 <gen>
              • Trigger - Turn off (This trigger)
            • Else - Actions
              • Do nothing
 

NotInTheFace

Member
Reaction score
17
Did you uncheck the 'fixed random seed' option? If not, the same random numbers will be generated every time.
 
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