rayquaza218
New Member
- Reaction score
- 51
select the unit, and it should be there if you based it off bush, another thing is to set its scale to max, trust me on that one.
Untitled Trigger 001
Events
Unit - A unit owned by Player 1 (Red) Is attacked
Conditions
Human Archmage - Mass Teleport Equal to (Learned Hero Skill)
(((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) is A flying unit) Equal to True)
Actions
Animation - Play (Picked unit)'s stand ready animation
Camera - Sway the camera target for (Owner of (Triggering unit)) with magnitude 5.00 and velocity 0.50
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Unit - Move (Triggering unit) instantly to (Position of (Attacking unit))
Wait 0.20 seconds
Unit - Explode (Triggering unit)
nigerianrulz said:great stuff it acutally gave me ideas for spells in my new half way through map btw for the tornato u should add to the water a really deep water to give it a effect of the tornato suckin the water ( turning it around) and make a speacial effect of summoning the water elements by the human mage to giv it a watery effect
+REP
edit- does this trigger (im using RoC tho at the moment) but im juz trying my bst to make it work it is kinda random and probably wont work...
Code:Untitled Trigger 001 Events Unit - A unit owned by Player 1 (Red) Is attacked Conditions Human Archmage - Mass Teleport Equal to (Learned Hero Skill) (((Triggering unit) is A ground unit) Equal to True) and (((Triggering unit) is A flying unit) Equal to True) Actions Animation - Play (Picked unit)'s stand ready animation Camera - Sway the camera target for (Owner of (Triggering unit)) with magnitude 5.00 and velocity 0.50 Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl Unit - Move (Triggering unit) instantly to (Position of (Attacking unit)) Wait 0.20 seconds Unit - Explode (Triggering unit)
exactly...Zakyath said:Code:Untitled Trigger 001 Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Shockwave Actions Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl Wait 0.60 seconds Unit - Move (Triggering unit) instantly to (Target point of ability being cast) Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Yes, this owns. Except... Replace Unit - A unit Begins casting an ability with Unit - A unit Starts the effect of an ability. And you'll have to remove the special effects. And set them as variables. And you'll have to set the positions as variables. Yeah, I know, annoying, isn't it?
Untitled Trigger 001
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Shockwave
Actions
Set L = (Position of (Triggering unit))
Special Effect - Create a special effect at L using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_L)
Wait 0.60 seconds
Unit - Move (Triggering unit) instantly to (Target point of ability being cast)
Set L = (Position of (Triggering unit))
Special Effect - Create a special effect at L using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_L)