Klein~
TH.net Regular
- Reaction score
- 0
Trigger:
- Frost Immolation
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Frost Immolation
- Actions
- For each (Integer A) from 1 to 25, do (Actions)
- Loop - Actions
- Set FrostImmoAngle = (14.40 x (Real((Integer A))))
- Unit - Create 1 DummyFrostBolt for (Triggering player) at (Position of (Casting unit)) facing FrostImmoAngle degrees
- Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
- Unit Group - Add (Last created unit) to FrostBoltGroup
- Loop - Actions
- For each (Integer A) from 1 to 25, do (Actions)
- Events
Trigger:
- Frost Immolation1
- Events
- Time - Every 0.01 seconds of game time
- Conditions
- Actions
- Unit Group - Pick every unit in FrostBoltGroup and do (Actions)
- Loop - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Number of units in (Units within 90.00 of (Position of (Picked unit)) matching ((((Matching unit) is dead) Equal to False) and ((((Matching unit) belongs to an enemy of (Owner of (Picked unit))) Equal to True) and (((Matching unit) is A structure) Equal to F Greater than 0
- Then - Actions
- Unit Group - Pick every unit in (Units within 90.00 of (Position of (Picked unit)) matching (((Matching unit) belongs to an enemy of (Owner of (Picked unit))) Equal to True)) and do (Actions)
- Loop - Actions
- Unit - Cause (Picked unit) to damage circular area after 0.00 seconds of radius 90.00 at (Position of (Picked unit)), dealing 85.00 damage of attack type Chaos and damage type Cold
- Loop - Actions
- Unit - Kill (Picked unit)
- Unit Group - Pick every unit in (Units within 90.00 of (Position of (Picked unit)) matching (((Matching unit) belongs to an enemy of (Owner of (Picked unit))) Equal to True)) and do (Actions)
- Else - Actions
- Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 11.00 towards (Facing of (Picked unit)) degrees)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Loop - Actions
- Unit Group - Pick every unit in FrostBoltGroup and do (Actions)
- Events
This spell is laging a lot when cast. Also when the dummy is near a enemy unit it keep damaging 85 for like 0.5 seconds... Idk why since it's a 0.01 period time trigger, or is it cuz of the dying animation of FrostMissile? Help me removing lag :/