Hi everyone! That might not've been the most accurate title but I didn't really know what to write, a mod is of course free to change it if he/she likes to. My map isn't playable since the latest patch. I think it's in this trigger (the H2I system): Code: library LHV globals private gamecache GameCache = InitGameCache("jasslocalvars.w3v") endglobals function H2I takes handle h returns integer return h return 0 endfunction function SetHandleInt takes handle subject, string name, integer value returns nothing if value==0 then call FlushStoredInteger(GameCache, I2S(H2I(subject)), name) else call StoreInteger(GameCache, I2S(H2I(subject)), name, value) endif endfunction function GetHandleInt takes handle subject, string name returns integer return GetStoredInteger(GameCache, I2S(H2I(subject)), name) endfunction function FlushHandleLocals takes handle subject returns nothing call FlushStoredMission(GameCache, I2S(H2I(subject)) ) endfunction endlibrary Could some nice person take a look and fix it so that it'll be playable in 1.24?? And write down what you changed so that if I find more examples I'll be able to fix them myself? Thanks in advance! // Carl-Fredrik Edit: Problem solved with saw792's help.