Reveal Caster

BloodySkullz

Active Member
Reaction score
10
Use
Trigger:
  • Unit - Grant shared vision of (Triggering unit) to Player 1 (Red)


This will provide vision of the unit.

Trigger:
  • Player Group - Pick every player in (All enemies of (Owner of (Triggering unit))) and do (Actions)
    • Loop - Actions
      • Unit - Grant shared vision of (Triggering unit) to (Picked player)
 

GFreak45

I didnt slap you, i high 5'd your face.
Reaction score
130
that leaks player groups though, do this:
Trigger:
  • actions
    • set TempPlayerGroup (player group variable) = All Players matching (Owner of Casting unit is an enemy of Owner of matching unit)
    • Player Group - Pick every player in (All enemies of (Owner of (Triggering unit))) and do (Actions)
      • Loop - Actions
        • Unit - Grant shared vision of (Triggering unit) to (Picked player)
    • Custom Script: call DestroyGroup(udg_TempPlayerGroup)
 
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