Selling Leaver's Items

warden13

New Member
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32
Hello. In my map, if a player leaves, his allies gain full shared unit control of leaver. I succesfully coded the spliting of leaver's gold. But I can't code:

If a player sells an item on the leaver's hero, split the gold.

How to do this? Thanks.
 

Faust

You can change this now in User CP.
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123
Unnecessary. Use the event a unit sells an item, wait a half second, and split gold again.
You can also check for condition if the owner of the selling unit is in the game
 

foodflare

You can change this now in User CP.
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if you are making it in gui try getting egui and using some of the functions in there that might solve your problem
 

Angel_Island

Much long, many time, wow
Reaction score
56
I dont think egui is needed in this situation. I think Faust's method or mine will work.
 

warden13

New Member
Reaction score
32
I tried to do Faust's one. But I fail at calculating allies of leaver. Can you make it in GUI?
 

warden13

New Member
Reaction score
32
Is there any bugs?

Code:
Sell
    Events
        Unit - A unit Pawns an item (to shop)
    Conditions
        ((Owner of (Selling unit)) slot status) Equal to Has left the game
    Actions
        Wait 0.05 seconds
        Set Payda = (Number of players in (All allies of (Triggering player)))
        Set Gold = ((Triggering player) Current gold)
        Player - Set (Triggering player) Current gold to 0
        Set GoldToGive = (Gold / Payda)
        Player Group - Pick every player in (All allies of (Triggering player)) and do (Actions)
            Loop - Actions
                Player - Add GoldToGive to (Picked player) Current gold
 

HydraRancher

Truth begins in lies
Reaction score
197
yes there is a bugg, it will pick ANY ally, you need...
Trigger:
  • Sell
    • Events
      • Unit - A unit Pawns an item (to shop)
    • Conditions
      • ((Owner of (Selling unit)) slot status) Equal to Has left the game
    • Actions
      • Wait 0.05 seconds
      • Set Payda = (Number of players in (All allies of (Triggering player)) matching ((Matching Player)'s slot status is equal to in-game)
      • Set Gold = ((Triggering player) Current gold)
      • Player - Set (Triggering player) Current gold to 0
      • Set GoldToGive = (Gold / Payda)
      • Player Group - Pick every player in (All allies of (Triggering player)) matching ((Matching Player)'s slot status is equal to in-game) and do (Actions)
        • Loop - Actions
          • Player - Add GoldToGive to (Picked player) Current gold

something like that.
 

Faust

You can change this now in User CP.
Reaction score
123
What is triggering player?
The event is triggered by a unit...
 

Angel_Island

Much long, many time, wow
Reaction score
56
Don't use Triggering player. Use (Owner of (Triggering unit), because it is a unit event.

Trigger:
  • Set Payda = (Number of player in (All allies of (Triggering player)))


Use this instead

Trigger:
  • Set Payda = Number of player in (All players matching ((((Matching player) slot status) Equal to Is playing) and (((Matching player) is an ally of (Owner of (Triggering unit))) Equal to True)))


EDIT: Beaten...
 

warden13

New Member
Reaction score
32
How to make trigger tags?

Code:
Sell
    Events
        Unit - A unit Pawns an item (to shop)
    Conditions
        ((Owner of (Selling unit)) slot status) Equal to Has left the game
    Actions
        Wait 0.01 seconds
        Set Payda = (Number of players in (All players matching (((((Matching player) slot status) Equal to Is playing) and (((Matching player) controller) Equal to User)) and (((Matching player) is an ally of (Owner of (Triggering unit))) Equal to True))))
        Set Gold = ((Owner of (Selling unit)) Current gold)
        Player - Set (Owner of (Selling unit)) Current gold to 0
        Set GoldToGive = (Gold / Payda)
        Player Group - Pick every player in (All players matching (((((Matching player) is an ally of (Owner of (Triggering unit))) Equal to True) and (((Matching player) controller) Equal to User)) and (((Matching player) slot status) Equal to Is playing))) and do (Actions)
            Loop - Actions
                Player - Add GoldToGive to (Picked player) Current gold
        Set Gold = 0
        Set GoldToGive = 0
        Set Payda = 0

I tested this trigger with 3 friends. One friend left. I sold his items. First item gave too many gold. But second, third and fourd item I sold on him gave exact gold.
My other friend left. His items had to give all money to me. But It gave too many gold again. What is the problem?
 
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