SetUnitTimeScale(*unit*,*value*) is used for animation speed. However I'm not sure if it is working well when your unit tries to perform a real attack and you try to change the attack speed animation with this function. If the unit doesn't do a real attack at that time it should work nevertheless. I actually think it should work all the time :<
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory