So, I'm creating a sliding map. After some avoiding you find a item. That item is supposed to be thrown while you are sliding. Have you played "Freeze Tag"? I want the shot to fly just like their arrow but instead of going through people it stops at the first hit.
Thing is, I create triggers which starts with events like "Unit - A unit Uses an item" and so on but it doesnt work when I play I aim with item but nothing happens. I just slide towards where I aimed. So, like a shooting bottum like Esc "Player - Player 1 (Red) skips a cinematic sequence" is okey but I dont know how to start.
My vision then: I want the character to slide, finding the item, aiming with it on a enemy and shoot 1 shot. Then the item dissappears. The item flies like the arrow in "Freeze Tag" and when it hits someone I want the one who got hit to recieve the item instead.
I hope you get it. Thanks in advance.
Thing is, I create triggers which starts with events like "Unit - A unit Uses an item" and so on but it doesnt work when I play I aim with item but nothing happens. I just slide towards where I aimed. So, like a shooting bottum like Esc "Player - Player 1 (Red) skips a cinematic sequence" is okey but I dont know how to start.
My vision then: I want the character to slide, finding the item, aiming with it on a enemy and shoot 1 shot. Then the item dissappears. The item flies like the arrow in "Freeze Tag" and when it hits someone I want the one who got hit to recieve the item instead.
I hope you get it. Thanks in advance.