Show unit for just one player.

Smilis

TH.net Regular
Reaction score
7
I know alot of peoples has asked for this kind of thing. But I dont find any of the posts.

So well... The question is exactly like the title says.

How do I make so only one player can see the unit?

And just so you know:
There are two teams. So It wont work with Permanent Invissible... :p

Thanks.
 

Smilis

TH.net Regular
Reaction score
7
if <YourPlayer> == GetLocalPlayer() then
call SetUnitColor(u, 255,255,255, 0)
endif

don't know if its 0 or 255 in Jass, i think you must test it.

well.. I cant Jass... So... Well... How will I get the player? ^^'
 

Executor

I see you
Reaction score
57
JASS:
function SetUnitVisibilityForPlayer takes unit u, player p, boolean vis returns nothing
    local integer a
    if vis and (p == GetLocalPlayer()) then
        set a = 255
    else
        set a = 0
    endif
    call SetUnitVertexColor(u, 255,255,255, a)
endfunction


A Custom Script line:

Custom Script: SetUnitVisibilityForPlayer( udg_tempunit, udg_tempplayer, udg_tempbool)

used globals variables:
tempunit : unit
tempplayer : player
tempbool : boolean

To use this line the upper function must be copied into the header.

Hopefully the function is usuable, didnt test it.
 

Smilis

TH.net Regular
Reaction score
7
JASS:
function SetUnitVisibilityForPlayer takes unit u, player p, boolean vis returns nothing
    local integer a
    if vis and (p == GetLocalPlayer()) then
        set a = 255
    else
        set a = 0
    endif
    call SetUnitVertexColor(u, 255,255,255, a)
endfunction


A Custom Script line:

Custom Script: SetUnitVisibilityForPlayer( udg_tempunit, udg_tempplayer, udg_tempbool)

used globals variables:
tempunit : unit
tempplayer : player
tempbool : boolean

To use this line the upper function must be copied into the header.

Hopefully the function is usuable, didnt test it.

Okay.. But well... You might think I'm realy stupid now... But... how are the variables going to look like? :)
 
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