micolord
You can change this now in User CP.
- Reaction score
- 0
I'm making a "Inferno Blast" skill, I've edited the skill "Storm Bolt" and also the buff called "Stunned (Paused)" making it "Stunned (Inferno Blast)", my problem is this If the target gets hit by "Inferno Blast" it will be stun and will take damage overtime like the on in DOTA, using trigger. My progress so far:
Event
Unit - Skeleton King 0012 <gen> Begins casting an ability
Condition
(Ability being cast) Equalt to Inferno Blast
Actions
(I don't know what kind of method to use in the action..)
Event
Unit - Skeleton King 0012 <gen> Begins casting an ability
Condition
(Ability being cast) Equalt to Inferno Blast
Actions
(I don't know what kind of method to use in the action..)