roXplosive
New Member
- Reaction score
- 15
I wonder if is there any way to detect how much armor and spell resistance a unit has . And if so how would you do it ? (i have thought of some functions to do so but IDK if there aren't any already implemented)
How do you toss units in the air ? You make them flying and then set the altitude ? If so what impact has the "rate" variable in SetUnitFlyHeight(unit,height,rate)
Thanks for your time
How do you toss units in the air ? You make them flying and then set the altitude ? If so what impact has the "rate" variable in SetUnitFlyHeight(unit,height,rate)
Thanks for your time