Spawn to regions ?

Anti-krazy

New Member
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Hi im making a TD and i want a specific creep to spawn at all the "spawn regions" in every base of each player how do i do this?

EDIT: and i forgot the units come by 10's
 

duderock101

Check out my 2 Player Co-op RPG!
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71
Just do
Code:
Unit - Create 10 Footman for Neutral Hostile at (Center of (Playable map area)) facing Default building facing degrees

Change what unit, Team and where
 

Anti-krazy

New Member
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well i tried that but all it did was 10 units spawned at the same time i want it to spawn one by one thou
 

Accname

2D-Graphics enthusiast
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Code:
Untitled Trigger 001
    Events
    Conditions
    Actions
        For each (Integer A) from 1 to 10, do (Actions)
            Loop - Actions
                For each (Integer B) from 1 to 10, do (Actions)
                    Loop - Actions
                        Unit - Create 1 Soldat for Neutral Hostile at SpawnPoint[(Integer A)] facing Default building facing (270.0) degrees

Set the point variable (with array) 'SpawnPoint' at map initialization to the centers of the regions you want.
 

Anarchist33

New Member
Reaction score
3
Well assuming ur gonna want to do this more than once on ur map, you should set all the spawn regions into a region array variable at map initialization
i.e.
Code:
Set Spawn[1] = TopLeftSpawn
Set Spawn[2] = TopRightSpawn
etc....
now when u want the units to spawn, say at the end of a timer do something like:
Code:
Events
  LevelTimer Expires
Actions
 For each integer A from 1 to (total number of spawn points) do actions:
Actions - Loop
 Create 10 YourUnit For neutral hostile at Spawn[Integer A] facing default blah blah blah

or something along those lines...
EDIT: nvm didnt get to read other posts...
 

Anti-krazy

New Member
Reaction score
5
Code:
Untitled Trigger 001
    Events
    Conditions
    Actions
        For each (Integer A) from 1 to 10, do (Actions)
            Loop - Actions
                For each (Integer B) from 1 to 10, do (Actions)
                    Loop - Actions
                        Unit - Create 1 Soldat for Neutral Hostile at SpawnPoint[(Integer A)] facing Default building facing (270.0) degrees

Set the point variable (with array) 'SpawnPoint' at map initialization to the centers of the regions you want.

Map init? but i was making this spawns thou
 

Anti-krazy

New Member
Reaction score
5
Sry for double post but when i make the unit in map init and a different trigger it just made a s**tloads of them in one place like ionno 50?
 

Accname

2D-Graphics enthusiast
Reaction score
1,462
Code:
Untitled Trigger 001
    Events
    Conditions
    Actions
        For each (Integer A) from 1 to 10, do (Actions)
            Loop - Actions
                For each (Integer B) from 1 to 10, do (Actions)
                    Loop - Actions
                        Unit - Create 1 Soldat for Neutral Hostile at SpawnPoint[(Integer A)] facing Default building facing (270.0) degrees
I ve tested it and everything worked fine.

this trigger is not running at map initialization, you are just setting the variable 'SpawnPoint' at start of the game but you can run this trigger whenever you want...

Note:
For each integer A is from 1 till the amount of spawnpoints you got!
For each integer B is the amount of units you wanna spawn!
Set your spawnpoints right!
 

Anti-krazy

New Member
Reaction score
5
>>For each integer B is the amount of units you wanna spawn!

i dont get that part if the interger A is the amount of the spawns then Interger B is the amount of units?

And when i tested it. It STILL made s**tloads of it


EDIT: when i set the variable at map initialization the spawned units dont spawn but when i set the variable on the spawn trigger it makes the units spawn
 
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