there is still one fundamental flaw with this system
your struct is private, thus, your returned integer is of no value to the user
UnitActions should be explained in the Readme
why is spawn public?
why is supot public?
elseif x == null then
debug call BJDebugMsg("No Spawn Location X Given!")
return 0
elseif y == null then
debug call BJDebugMsg("No Spawn Location Y Given!")
return 0
GetPlayerId(p) < 0 or GetPlayerId(p) > 15
if toggle == true or toggle == false then
else
debug call BJDebugMsg("Bad Boolean, Bouncing Back")
return
endif
number == null or number <= 0 then
Giraffe, do you have New Gen?