Jonhpath
New Member
- Reaction score
- 2
Ok i need something verry specific. Ive seen the demo map on this site about a year ago but its not here anymore (yes, i tried search). Here is what i need:
A trigger that look like this
FireStorm
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to FireStorm
Actions
Unit Group - Pick every unit in (Units within 500.00 of (Target point of ability being cast)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Neutral Hostile
Then - Actions
Unit - Cause (Casting unit) to damage (Picked unit), dealing (((Real((Intelligence of (Casting unit) (Include bonuses)))) x 1.50) + 25.00) damage of attack type Spells and damage type Fire
Else - Actions
Euh.... Finaly i think i got it but its not tested so if you can make somethijng that do like this but in beter it would realy help my in my RPG.
( my rpg is still Alpha state but if you wan to be a tester just email me to [email protected] )
A trigger that look like this
FireStorm
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to FireStorm
Actions
Unit Group - Pick every unit in (Units within 500.00 of (Target point of ability being cast)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Neutral Hostile
Then - Actions
Unit - Cause (Casting unit) to damage (Picked unit), dealing (((Real((Intelligence of (Casting unit) (Include bonuses)))) x 1.50) + 25.00) damage of attack type Spells and damage type Fire
Else - Actions
Euh.... Finaly i think i got it but its not tested so if you can make somethijng that do like this but in beter it would realy help my in my RPG.
( my rpg is still Alpha state but if you wan to be a tester just email me to [email protected] )