Basically, I wanted to create a spell that would:
1. Shoot out orbs/bullets in all directions
2. Instead of AOE damage, whenever an enemy unit touches a bullet, the bullet would explode and deal damage.
In essence, the spell would be very similiar to a top-down shooter, where bosses fire bullets everywhere and you have to maneuver around them:
-> http://www.youtube.com/watch?v=RZ8nkezy_rw
I think I can roughly replicate the visuals, or #1 (basically, just make a few dozen units shaped like orbs, and move them around). However, doing #2 on the list seems really difficult. I don't want to just give the units immolation, I'd like it so that whenever one of the bullet units is in range of an enemy unit, the bullet would explode and deal damage just like in a shooter.
Ideally, I'm hoping there's some ability I don't know about that'll make #2 really easy (like "explosion", I'm not really sure how that works). Of course we can write a trigger that just makes a gazillion locations per second centered on the unit, as well as a second trigger checking every .02 seconds in each location for enemies, but I'm guessing that would make the spell unbearably laggy. Or would it?...
1. Shoot out orbs/bullets in all directions
2. Instead of AOE damage, whenever an enemy unit touches a bullet, the bullet would explode and deal damage.
In essence, the spell would be very similiar to a top-down shooter, where bosses fire bullets everywhere and you have to maneuver around them:
-> http://www.youtube.com/watch?v=RZ8nkezy_rw
I think I can roughly replicate the visuals, or #1 (basically, just make a few dozen units shaped like orbs, and move them around). However, doing #2 on the list seems really difficult. I don't want to just give the units immolation, I'd like it so that whenever one of the bullet units is in range of an enemy unit, the bullet would explode and deal damage just like in a shooter.
Ideally, I'm hoping there's some ability I don't know about that'll make #2 really easy (like "explosion", I'm not really sure how that works). Of course we can write a trigger that just makes a gazillion locations per second centered on the unit, as well as a second trigger checking every .02 seconds in each location for enemies, but I'm guessing that would make the spell unbearably laggy. Or would it?...