Spell Ideas for a "Spellbinder" class

Stratovarius

New Member
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7
Im out of ideas for this class im making called the Spellbinder (basically a spellbreaker)...

All my classes have about 24 abilities 7-8 abilities per book his three books are Spellbinding, Mana Destruction, and Magic Deflection. Heres what I have for the Spellbinder so far:

Spellbinding (Kind of a defensive helpful tree) -
Cleanse Magic - removes a nearby allies debuff, or enemies buff.
Spellbind - prevents a targeted enemy from casting and deals damage over time.
Magic Shock - shocks an enemy with harnessed magic stunning and dealing damage.
Anti Magic Zone - creates an anti magic zone where enemies that cast abilities will be shocked.
Silence - silences a targeted area for a period of time.

Mana Destruction (Offensiveish tree) -
Mana burn - burns a targeted enemies mana.
Feedback - each attack destroys mana and deals damage.
Manavoid - creates a mana void rift that steals nearby enemies mana over time.
Convert Mana - converts an enemies mana into health for the spellbinder.
Mana Combustion - the spell breaker combusts some of his own mana to deal damage to nearby enemies around him.


Magic Deflection (His magic tanking tree) -
Damage Barrier - puts up a shield that absorbs a set amount of damage at the cost of mana.\
Deflection Aura - increases the armor of nearby allies.
Spell Deflection - blocks a targeted spell every # seconds.
Warding Stance - increases magic reduction in this stance.
Force Pull - forces an enemy to the spellbinders location.
Mana Flash - releases a flash of mana that causes enemies in an area to attack the spellbinder.
Magic Shield - puts a shield on a target that grants immunity to spells for a short duration.
Mind Burst - bursts an enemies mind causing them to change their focus on the spellbinder.

I need ideas for about 2-3 more abilities for his spellbinding and mana destruction tree any ideas?? Thx in advanced
 

SerraAvenger

Cuz I can
Reaction score
234
stratovarious is profit.


Manadestroying:
Memory leak:
Enemy spells cost xx% extra mana to cast

Bloodbath:
Converts enemy life into enemy mana (up to xx% of max mana)

Spellbinding:
Deflect:
If a unit would cast a spell on the Spellbinder in the next xx seconds, that unit will be the target of the spell instead.

Last word:
If a unit casts a spell on the Spellbinder, add mana equal to xx% of that spells mana cost to your hero.
 

dare2care

New Member
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3
Mana Destroying
Blood for Mana
Whenever attacked the attacker loses mana.

Spell Binding
Last Chance
If attacked while under 10% HP the target is silenced.

Just in case you want any more ideas to choose from.
 

spirits

New Member
Reaction score
0
Magician's Bain

The hero gains almost infinite knowledge of all sorcery. Able to cast any spell he has seen. puts the hero in a 7/10/12 second state. if a spell is casted on him he is able to use it. (replaces the spell for 1 minute)
 

elmstfreddie

The Finglonger
Reaction score
203
I-can't-think-of-a-name-mana-thing
Forces the mana around the hero to take physical form, aka force a mana shield upon units around him. May seem like a benefit, but if you're a spellcaster and being attacked your mana is being epic wasted. Especially sucks on a tank though. Make it a high mana-per-damage ratio though.
 

soulmaka

New Member
Reaction score
2
Mana Lava

The Spell Binder Leaks 50% of his mana and Uses it as His Damage On a Large AoE .. A Liquid Model Shoul be nice..
 

WilliamPa

Active Member
Reaction score
51
Bind Spell --

Bind spell with your sword. Stops closest spell effect to you. Only bullets, immobilize showoff effects, and slides. You can release it in next 10 seconds, and if you won't the spell goes on twice as effective. You can also waste 200% of spell cost to claim it to you at same time.
 

PrisonLove

Hard Realist
Reaction score
78
Wizard's Bane - Casts a hex on a target enemy unit. If the unit casts a spell while it has the buff, it will become silenced and take damage.

Spell Shield - Has a X% chance to completely (or partially) block a spell. (maybe this can be an active so ability so you only have this power while you have a buff?)

Mana Surge - damages an enemy unit for X% of their current remaining mana.

Mind Rot - Temporarily sets an enemy hero's intelligence to 1.
 

Sevion

The DIY Ninja
Reaction score
413
I-can't-think-of-a-name-mana-thing
Forces the mana around the hero to take physical form, aka force a mana shield upon units around him. May seem like a benefit, but if you're a spellcaster and being attacked your mana is being epic wasted. Especially sucks on a tank though. Make it a high mana-per-damage ratio though.

Mansplosion (Base off Immolation, cost mana per second :)):
Every time a unit with mana is attacked while this spell is active (yes, it's an active, not passive), the unit's mana, equal to half damage taken, combusts and explodes in the unit's veins dealing XX damage per mana point.

If you add capability to count mana lost from elmstfreddie's idea, lots of Mana Destruction, yes? :)
 

Miwabo

New Member
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0
The Spellbinder reminds me a lot of the Guild Wars Mesmer. I'd suggest checking out some things here: http://www.wiki.guildwars.com/wiki/Mesmer

Spellbinding (I'd add a few party buffs if it's a defensive/helpful tree.)
Supercharge (Buff): For each point of mana the target has, the damage of their spells is increased by 0.1%. So if a player has 100 mana, their spells gain a 10% increase. If the player has 10 mana, their spells only have a 1% increase.

Mana Destruction
Redirect (Drain/Damage): The Spellbinder slowly drains the mana from a target for X seconds. While draining, the Spellbinder collects the mana into an orb, which can be fired at a second target. This orb disappears after Y seconds. Each point of mana drained is converted into Z damage.
 

jonadrian619

-___-
Reaction score
240
Mana Destruction:

Matra Magic - Reverses the target unit's Health and Mana.

Magic Breaker - Reduces the target unit's magic damage for a period of time, and destroys 200 Mana.

Searing Mana - Drains and burns the target's Mana and turning it into powerful energies that deal damage to any enemy unit close to the target.

Spellbinding:
Turbo Magic - When activated, all spells cost 2x more mana while having 3x more power.

Conversion- Converts buffs and debuffs of all units in the AoE into mana.

Resist Shield - Creates a shield that increases the magical resistances of a target allied unit.

Reverse Magic - Converts a target unit's Mana into Health for that target.

Copy Magic - The spellbinder is able to cast a spell that has struck him several times. However, the spells are temporary.

For example, if the spellbinder has taken damage with Firebolt, then he can cast Firebolt.
 

Genkora

Frog blast the vent core!
Reaction score
92
Ether Nova Blasts a large area around the Spell Binder destroying 50% of all enemies' mana in the nova radius.
 
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