Augh... can't get this to work...:banghead: Help me please. Here's the trigger:
Sorry if this topic is too old to be revived, but since I was following this guide, I figure I should post it in here.
Code:
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Hellfire
Actions
Set CasterNova = (Triggering unit)
Set NovaReal = 0.00
Set NovaLoc = (Position of (Triggering unit))
For each (Integer A) from 1 to 8, do (Actions)
Loop - Actions
Unit - Create 1 Dummycaster for (Owner of (Casting unit)) at NovaLoc facing Default building facing degrees
Unit - Turn collision for (Last created unit) Off
Unit - Add Hellfire (dummy) to (Last created unit)
Unit - Set level of Hellfire (dummy) for (Last created unit) to (Level of Hellfire for (Triggering unit))
Set NovaLocOffset[(Integer A)] = (NovaLoc offset by 700.00 towards NovaReal degrees)
Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave NovaLocOffset[(Integer A)]
Set NovaReal = (NovaReal + (360.00 / 8.00))
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation (udg_NovaLocOffset[bj_forLoopAIndex])
Custom script: call RemoveLocation (udg_NovaLoc)
Sorry if this topic is too old to be revived, but since I was following this guide, I figure I should post it in here.