stacked quest items problem

feistaghelm

New Member
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2
Anyone have a trigger that will still count quest items that are stacked in one slot? I tried making variables using item charges but I couldn't get that to work either. +Rep for your help.
 

TomTTT

New Member
Reaction score
44
Ahh i see no problem.
Here's a simple trigger
(Tested and worked)
Trigger:
  • Quest
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to ITEM NEEDED
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Charges remaining in (Item being manipulated)) Equal to NUMBER NEEDED
        • Then - Actions
          • Quest - Display to (All players) the Quest Update message: You found all the items!
        • Else - Actions
          • Do nothing


Words in capital letters are what you are putting, such as:
ITEM NEEDED = item you need to get
NUMBER NEEDED = number of charges of the potion that are needed.

Hope this helped!
 
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