so you wont have to do the following:
if/then/else
if: Integer less than or equal to 0
then: set Integer to 0
else:
do nothing
The problem is that often we want the number to go below zero, so this is unavoidable.
BTW, has anyone mentioned that the tinting colour should start in the middle, so that we can ADD red/green/blue instead of just taking it away? Sometimes we want units to be lighter than the original
Also (as far as I'm aware) you can't make a unit look like a tree (or many other destructibles for that matter) in the Wc3 editor, as the destructible has a 'replaceable texture file' field whereas units do not. What's up with that?