PiCkstix
New Member
- Reaction score
- 18
Hello again.
I have a bit of a problem with a spell that I am making which is meant to create dummies at the point of the caster and cast a storm bolt based ability which heals.
The problem is that the dummies don't cast the ability (you can;t see it happening.)
I have tested to see if I could make the dummy cast it on enemies, which does not work either.
Here are things that may be useful to you:
The dummy ability has no cooldown, and no mana cost. The Ability targets are set to allied and friendly, but it still doesn't work...
Help?
EDIT: ConcentratePoint. Haha, I am so sorry I just realised now that I have the wrong point here... ^^
A true noob will say, “y0 dat waz phail!”.
I have a bit of a problem with a spell that I am making which is meant to create dummies at the point of the caster and cast a storm bolt based ability which heals.
The problem is that the dummies don't cast the ability (you can;t see it happening.)
I have tested to see if I could make the dummy cast it on enemies, which does not work either.
Here are things that may be useful to you:
Code:
Globular Chemistry
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Globular Chemistry
Actions
Set ChemistryPoint = (Position of (Triggering unit))
Set ChemistryGroup = (Units in WholeMap <gen>)
Unit Group - Pick every unit in ChemistryGroup and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is A Hero) Equal to True
((Picked unit) belongs to an ally of (Owner of (Triggering unit))) Equal to True
Then - Actions
Unit - Create 1 Dummy 2 for (Owner of (Triggering unit)) at [B]ConcentratePoint[/B] facing Default building facing degrees
Unit - Add a 1.20 second Generic expiration timer to (Last created unit)
Unit - Add Globular Chemistry (Dummy) to (Last created unit)
Unit - Set level of Globular Chemistry (Dummy) for (Last created unit) to (Level of Globular Chemistry for (Triggering unit))
Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Picked unit)
Else - Actions
Custom script: call RemoveLocation (udg_ChemistryPoint)
The dummy ability has no cooldown, and no mana cost. The Ability targets are set to allied and friendly, but it still doesn't work...
Help?
EDIT: ConcentratePoint. Haha, I am so sorry I just realised now that I have the wrong point here... ^^
_________________
A true man will get back on his feet after defeat and try again.A true noob will say, “y0 dat waz phail!”.