If you want to paste GUI triggers, use the 'Copy as Text' button in the editor and paste it here within [noparse]
Trigger:
[/noparse] tags.
If this is supposed to be a Jass trigger, start looking up those BJ functions and see what they're doing (might be a good idea to replace them).
Regarding the actual trigger:
What is it supposed to do?
Currently it does some player init and fills two arrays on mapInit.
One contains 8 unittype ids and one contains the numbers 1-8 in increasing order.
This is the map I got the code from. It greys out half of the lines in the trigger and wont let me cange the values. I tried to change it to JASS and fill in the values but it makes the BJ files and I have no idea how to use them.
I am very noob at this programming. I have no idea where to start with variables and how to make the Tavern be the 1st active unit for character choice. I might just give up and stick to playing oter peoples' awsome maps.
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory