[TD] Spawning Problems... what wrong with there triggers ?

  • Thread starter Thread starter Cr000p3
  • Start date Start date
C

Cr000p3

Guest
heh... i have some really stupid spawning probs... They are like... LEVEL 1 spawns just cool then when i kill all creeps it says to me Congrats... blah blah ;) then makes timer (levelcountdown) labeled ( Next Level After: ) to 20 secs. after 20 secs and level2 dont spawn :( and in leaderboard it dont show LEVEL 2 ... i will post trigers...

Triggers:
Code:
Level Countdown
    Events
        Unit - A unit Dies
    Conditions
        (Player 12 (Brown) Food used) Less than or equal to 0
        Or - Any (Conditions) are true
            Conditions
                (Owner of (Dying unit)) Equal to Player 12 (Brown)
    Actions
        Game - Display to (All players) for 20.00 seconds the text: (Congratulations! You Completed Level:  + Level_Number)
        Countdown Timer - Start levelcountdown as a One-shot timer that will expire in 20.00 seconds
        Countdown Timer - Create a timer window for (Last started timer) with title Next Level after:
        Wait 20.00 seconds
        Set Level_Number = (Level_Number + 1)

And then i have a Trigger Creep ID:
Code:
Creep ID
    Events
        Time - levelcountdown expires
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Level_Number Equal to 2
            Then - Actions
                Set Creep = Armored Prisoner - Level 2
                Trigger - Run Spawn1 <gen> (ignoring conditions)
                Skip remaining actions
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Level_Number Equal to 3
            Then - Actions
                Set Creep = Armored Prisoner Riding a Horse - Level 3
                Trigger - Run Spawn2 <gen> (ignoring conditions)
                Skip remaining actions
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Level_Number Equal to 4
            Then - Actions
                Set Creep = Treasure Hunter - Level 4
                Trigger - Run Spawn3 <gen> (ignoring conditions)
                Skip remaining actions
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Level_Number Equal to 5
            Then - Actions
                Set Creep = Pirate Hunter
                Trigger - Run Spawn4 <gen> (ignoring conditions)
                Skip remaining actions
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Level_Number Equal to 6
            Then - Actions
                Set Creep = Wolfy - Level 6
                Trigger - Run Spawn5 <gen> (ignoring conditions)
                Skip remaining actions
            Else - Actions
                Do nothing

And this is it... Level 2 DOnt SPawn :(

can help me someone with this ?

and can someone tell how to make Fountain of Mana and Life Regeneration ? and i cant find it in units :/
 
Cr000p3 said:
Code:
Level Countdown
    Events
        Unit - A unit Dies
    Conditions
        (Player 12 (Brown) Food used) Less than or equal to 0
        Or - Any (Conditions) are true
            Conditions
                (Owner of (Dying unit)) Equal to Player 12 (Brown)
    Actions
        Game - Display to (All players) for 20.00 seconds the text: (Congratulations! You Completed Level:  + Level_Number)
        Countdown Timer - Start levelcountdown as a One-shot timer that will expire in 20.00 seconds
        Countdown Timer - Create a timer window for (Last started timer) with title Next Level after:

(I removed some stuff here ^)
(And put that down here)


Code:
Creep ID
    Events
        Time - levelcountdown expires
    Conditions
    Actions
        [B]Set Level_Number = (Level_Number + 1)[/B]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Level_Number Equal to 2
            Then - Actions
                Set Creep = Armored Prisoner - Level 2
                Trigger - Run Spawn1 <gen> (ignoring conditions)
                Skip remaining actions
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Level_Number Equal to 3
            Then - Actions
                Set Creep = Armored Prisoner Riding a Horse - Level 3
                Trigger - Run Spawn2 <gen> (ignoring conditions)
                Skip remaining actions
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Level_Number Equal to 4
            Then - Actions
                Set Creep = Treasure Hunter - Level 4
                Trigger - Run Spawn3 <gen> (ignoring conditions)
                Skip remaining actions
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Level_Number Equal to 5
            Then - Actions
                Set Creep = Pirate Hunter
                Trigger - Run Spawn4 <gen> (ignoring conditions)
                Skip remaining actions
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Level_Number Equal to 6
            Then - Actions
                Set Creep = Wolfy - Level 6
                Trigger - Run Spawn5 <gen> (ignoring conditions)
                Skip remaining actions
            Else - Actions
                Do nothing

With your triggers it may happen that Creep ID runs before Set Level_Number = (Level_Number + 1)
Look if the changes I made solves the problem. Changes in bold

You still have to update the leaderboard somewhere. You maybee do that in the spawn triggers.

And you have to destroy the timer window too.


Cr000p3 said:
and can someone tell how to make Fountain of Mana and Life Regeneration ? and i cant find it in units :/

They are under Units/Neutral Passive and they are buildings
 
Cr00p3 said:
:( This doesnt work :( but Life regeneration fountain founded

1. Is Level_Number = 1 from the begining?

2. Are you sure that Spawn1 works?

3. One got thing to do when you looking for errors and bugs is that you put text messeges in all instances of the trigger to see were it goes wrong.

:) <--- Friendly one
 
phyrex1an said:
1. Is Level_Number = 1 from the begining?

2. Are you sure that Spawn1 works?

3. One got thing to do when you looking for errors and bugs is that you put text messeges in all instances of the trigger to see were it goes wrong.

:) <--- Friendly one

1. Level_Number = 1 !!! True :P

2. It Works!!!

3. Already are...
 
Heh... This is posted by my friend :) this can be deleted!!! this is the same problem as mine :)
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    How often does the Trending Content box refresh?
  • The Helper The Helper:
    Also, in the last template there was a seperation between sticky threads and regular threads in the forum
  • Ghan Ghan:
    Not sure. It's probably part of a cron job.
  • The Helper The Helper:
    Hey Ghan, whatever cron job its part of its not running its been the same for days. If it does not work can we remove it?
  • The Helper The Helper:
    LOL! A tweak job!
  • The Helper The Helper:
    this is the fix I get from that yeah this is hard to control. disabling bots is pretty much necessary as ai and other bots would push really old threads to the top. reduce weight of view count. disable guest view tracking if you really want to push active threads to the top. a bit of tinkering for a few days with the weights and other settings should get you a decent trending widget box.
  • Ghan Ghan:
    I changed the settings a bit.
  • Ghan Ghan:
    Narrowed it to 7 days for the half-life and set views to 0 weight.
  • The Helper The Helper:
    I dont think Trending would work for this forum it would be better to just have the last 5 posts from anywhere
  • Ghan Ghan:
    Probably will have to give it some time to update.
  • Ghan Ghan:
    I'm guessing it is not retroactive.
  • Ghan Ghan:
    Next on the punch list: Update the server to Ubuntu 24.04.
  • The Helper The Helper:
    Mad Lads is new I see it displays original post date
  • The Helper The Helper:
    as long as it changes it is good - it is good now it updated and its new stuff
  • The Helper The Helper:
    One thing I have noticed and I dont know if it is by design but like 1 out of 3 times I come to the site the Anubis screen just hangs open, if I refresh it will go away but sometimes it hangs
  • Ghan Ghan:
    I've seen that as well.
  • The Helper The Helper:
    Wow - the change in the stats are major. I kind of knew it was all bots but wow, to see the effect. Why the social media sites cant do something like this I have no idea.
  • Ghan Ghan:
    Probably inflates their numbers so they look better to advertisers.
  • The Helper The Helper:
    Yeah google does not filter those bots. I remember when Apex was doing Google ads I saw the same IPs in there as I was seeing here - google is totally tracking all those bots as traffic and most google traffic, at least ours, was all bots
  • The Helper The Helper:
    oh wow, i bet i can post x links now and do the webp pics now giggity
  • The Helper The Helper:
    ahh anubis blocks anyone that has javascript turned off
  • The Helper The Helper:
    Robot: HTTP client library - i love the new robot :)
  • The Helper The Helper:
    New Science News Forum and it starts out with 420 threads :)
  • The Helper The Helper:
    Technical Support forum name changed To Technology News, there is now a Tech, sci/tech and science forums now :)

The Helper Discord

Members online

No members online now.

Affiliates

Hive Workshop NUON Dome World Editor Tutorials
Back
Top