The Great Siege
map by dondonda (aka slowrider)
Throughout the history of man there was a kingdom that stood as a symbol of craftsmanship, bravery, and superiority of man. The great city of Talvar has been the capital of man for over 1200 years; said to be indestructible and that no enemy will ever step foot inside its walls.
But the decrepit and amplifying forces of the Orc, Trolls, Undead and Demons have summoned together to put forth an army that the world has never seen. Their numbers are massive, tactics are brutal, and ranks are everlasting. And they will not stop until they bring the great city to the ground.
This map is an epic castle defense/RPG style slaughter of countless foes. 9 players can explore the gigantic and realistic city of Talvar, where NPC's give out quests, almost every building has an indoor, Items are bought/ awarded - all while the city is under siege by an everlasting force. Prepare to embark on the toughest and most engaging castle defense in Warcraft. The map will be nearly impossible to beat, with over 100 waves of oncoming enemies, many quests within the huge city, and hidden secrets in the surrounding area for players to uncover. Players can save their experience in game to unlock stronger heroes in future games. Realism will be key in this map; Items will show on each character, and every section of the city will be perfectly terrained.
Progress:
Screenshots
Team:
Dondonda(aka slowrider): Terrain/Triggers/Object Editor
Joccaren: Object Editor/Triggers
For those interested; POST HERE!
We are past the recruitment stage and are well into development now. I have ran into a few problems involving critical errors recently and have had to stall further development to solve these errors, I am not sure if they are caused by triggers or lag, but I do realize that this map will not run properly on slower computers because of serious lag. I have included an unprotected version of the map for people to test and help fix. Any help is appreciated!
http://www.epicwar.com/maps/125668/
map by dondonda (aka slowrider)
Throughout the history of man there was a kingdom that stood as a symbol of craftsmanship, bravery, and superiority of man. The great city of Talvar has been the capital of man for over 1200 years; said to be indestructible and that no enemy will ever step foot inside its walls.
But the decrepit and amplifying forces of the Orc, Trolls, Undead and Demons have summoned together to put forth an army that the world has never seen. Their numbers are massive, tactics are brutal, and ranks are everlasting. And they will not stop until they bring the great city to the ground.
This map is an epic castle defense/RPG style slaughter of countless foes. 9 players can explore the gigantic and realistic city of Talvar, where NPC's give out quests, almost every building has an indoor, Items are bought/ awarded - all while the city is under siege by an everlasting force. Prepare to embark on the toughest and most engaging castle defense in Warcraft. The map will be nearly impossible to beat, with over 100 waves of oncoming enemies, many quests within the huge city, and hidden secrets in the surrounding area for players to uncover. Players can save their experience in game to unlock stronger heroes in future games. Realism will be key in this map; Items will show on each character, and every section of the city will be perfectly terrained.
Progress:
- Terrain (City) = 100%
- Terrain (Indoor) = 50%
- Terrain (Outskirts) = 65%
- Heroes = 100% (For now, many more will be added)
- Items = 70%
- Spawns = 40%
- Systems (save/load, Experience, Hero Revive, Creep Revive) = 100%
- Spells = 75%
- Cinematic = 0%
- Quests = 0%
Screenshots
Team:
Dondonda(aka slowrider): Terrain/Triggers/Object Editor
Joccaren: Object Editor/Triggers
For those interested; POST HERE!
We are past the recruitment stage and are well into development now. I have ran into a few problems involving critical errors recently and have had to stall further development to solve these errors, I am not sure if they are caused by triggers or lag, but I do realize that this map will not run properly on slower computers because of serious lag. I have included an unprotected version of the map for people to test and help fix. Any help is appreciated!
http://www.epicwar.com/maps/125668/