Solu9
You can change this now in User CP.
- Reaction score
- 216
I am sure this has been asked a million times before. But after a quick google search I did not find any useful answers.
Now. I have some triggers similar to this one:
Same goes for the heroes controlled by each player. It uses the same kind of set point system.
I have become bald trying to figure out why the terrain is the same over and over again. And that is if I run the map either via the "test map" function in the editor, run the map as a single player custom map OR multiplayer LAN. The terrain is ALWAYS the same and the different player's heroes is ALWAYS created at the same spot.
I have read somewhere that random is not random, but as far as I know it only applies to pre-coded chance abilites like "Critical Strike" and "Evasion".
Anyone care to elaborate on the subject or telling me why my random is not random?
Now. I have some triggers similar to this one:
Trigger:
- Terrain Deformation
- Events
- Map initialization
- Conditions
- Actions
- For each (Integer A) from 1 to 150, do (Actions)
- Loop - Actions
- Set Point_Deformation1 = (Random point in (Playable map area))
- Set Point_Deformation2 = (Random point in (Playable map area))
- Environment - Create a 0.50 second Permanent crater deformation at Point_Deformation1 with radius (Random real number between 500.00 and 2500.00) and depth (Random real number between -500.00 and 50.00)
- Environment - Create a 0.50 second Permanent crater deformation at Point_Deformation2 with radius (Random real number between 1500.00 and 5000.00) and depth (Random real number between -50.00 and 150.00)
- Custom script: call RemoveLocation (udg_Point_Deformation1)
- Custom script: call RemoveLocation (udg_Point_Deformation2)
- Loop - Actions
- For each (Integer A) from 1 to 150, do (Actions)
- Events
Same goes for the heroes controlled by each player. It uses the same kind of set point system.
I have become bald trying to figure out why the terrain is the same over and over again. And that is if I run the map either via the "test map" function in the editor, run the map as a single player custom map OR multiplayer LAN. The terrain is ALWAYS the same and the different player's heroes is ALWAYS created at the same spot.
I have read somewhere that random is not random, but as far as I know it only applies to pre-coded chance abilites like "Critical Strike" and "Evasion".
Anyone care to elaborate on the subject or telling me why my random is not random?