What things can change the unit's turn rate? I have two heroes with same model, movement speed and turn rate, but the other one still turns at least twice slower than the other.
Whatever affects the turn rate, it is not the movement speed - turn rate. That makes little to no difference, but i believe being slowed may slow you're turn rate, also check out some random slow effects, like purge.
i cant remember correctly how that value was called nor am i able to look it up right now but look for something like "movement interpolation" or so. this value should be set to 0 for fastest turn rates, max is 8 which makes the turning around slower.
Orientation interpolation did the trick. I don't know if that just affects the model, but at least triggers now consider the unit's facing angle to change at the same speed as the other unit's.
I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.