What things can change the unit's turn rate? I have two heroes with same model, movement speed and turn rate, but the other one still turns at least twice slower than the other.
Whatever affects the turn rate, it is not the movement speed - turn rate. That makes little to no difference, but i believe being slowed may slow you're turn rate, also check out some random slow effects, like purge.
i cant remember correctly how that value was called nor am i able to look it up right now but look for something like "movement interpolation" or so. this value should be set to 0 for fastest turn rates, max is 8 which makes the turning around slower.
Orientation interpolation did the trick. I don't know if that just affects the model, but at least triggers now consider the unit's facing angle to change at the same speed as the other unit's.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!
I just got to watch the video because even though I was there I was trying to work out tech problems with the chat since I was the social media guy so I was distracted but check it out guys the video is super fucking great!