Mui/Mpi - Mpi
Gui/Jass - Gui
Import Difficulty - Very Easy
This is a very, very simple system that anyone can use. It has been produced only for red but, could be reproduced for the number of players desired. It can be very fun for the players of your map the have this kind of camera because the'res not alot of games using this system. (Some values can be changed but care to criticals errors and camera showing nothing or inversed). Here are screen shot of what you can get with this system. (Sorry the map is not very good for the eyes)
Pictures
Triggers:
Thanks S i m o n a k e
Gui/Jass - Gui
Import Difficulty - Very Easy
This is a very, very simple system that anyone can use. It has been produced only for red but, could be reproduced for the number of players desired. It can be very fun for the players of your map the have this kind of camera because the'res not alot of games using this system. (Some values can be changed but care to criticals errors and camera showing nothing or inversed). Here are screen shot of what you can get with this system. (Sorry the map is not very good for the eyes)
Pictures
Triggers:
Trigger:
- Snapping Camera
- Events
- Time - Elapsed game time is 0.00 seconds
- Conditions
- Actions
- Set Red_Camera = Mage de sang 0000 <gen>
- Camera - Lock camera target for Joueur 1 (Red) to Red_Camera, offset by (0.00, 0.00) using Default Rotation
- Camera - Set Joueur 1 (Red)'s camera Distance to target to 650.00 over 0.00 seconds
- Camera - Set Joueur 1 (Red)'s camera Angle of attack to 350.00 over 0.00 seconds
- Camera - Set Joueur 1 (Red)'s camera Height offset to 100.00 over 0.00 seconds
- Events
Trigger:
- Following Angle
- Events
- Time - Every 0.01 seconds of game time
- Conditions
- Actions
- Camera - Set Joueur 1 (Red)'s camera Rotation to (Facing of Red_Camera) over 0.00 seconds
- Events
Thanks S i m o n a k e