Three bugs need help

Anti-krazy

New Member
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Hi guys

i have three bugs and they are

1: Creeps Moving
2: Creeps Spawning
3: built building is only built on 50 hp.

I think im doing something wrong here or im doing something wrong alot.

Creep moving problem
Code:
the creep moving bug is when the unit is suppose to move at the third region he goes back to the second region (and sometimes the first) then goes back to the third

Creep Spawning problem

Code:
I was suppose to make 1 creep spawn at a time (it worked) but some reason it stopped all the units are spawning all at once

Building problem

Code:
Well i made a custom building but when i build it. the building only stops at HP 50 and the building isnt complete

Edit: Heres the creep spawn trigger

Code:
Spawn 1
    Events
        Time - Elapsed game time is 10.00 seconds
    Conditions
    Actions
        For each (Integer A) from 1 to 10, do (Actions)
            Loop - Actions
                Set SpawnPoint[(Integer A)] = (Center of Red Spawn 1 <gen>)
                Unit - Create 1 Soldier for Neutral Hostile at SpawnPoint[(Integer A)] facing 0.00 degrees
        Quest - Display to (All players) the Secret message: Level 1: Funaki  
        Trigger - Turn on Move Spawn 1 <gen>
        Custom script:   call DestroyTrigger( GetTriggeringTrigger() )

all of you might be wondering why i have that custom script there well this trigger only effects once. And i had that ever since it worked

Any help is appreciated
 

Cheddar

This is the way it was meant to be.
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126
If the building stops at 0 and does not progress further, check and see if your builder has the Repair ability.
 

Anti-krazy

New Member
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Well the building stops at 50 and stops there i even added the repair ability still stops at 50
 

ManyTimes

I'm so lonesome I could cry...
Reaction score
293
Sure the building is targeted as a building?
Check repair ability and compare it with the building, make sure you can use it on the building...

>>Creep moving problem
Some trigger would help, else, I only ask; are the creeps owned by a neutral player such as hostile? If so, advanced gameplay constants > check for "creeps - return time" and all those...

>>Well i made a custom building but when i build it.
Off from what?

>>>building stops at 50 and stops
Building time on this unit? And max hp?

PS: use spoilers like that again and...
 

Anti-krazy

New Member
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5
>>Off from what?

Guard Tower

>>use spoilers like that again and...
???

>>creeps - return time

there isnt a return time there
 

Renendaru

(Evol)ution is nothing without love.
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309
"Creeps - Guard Return Distance"

Should be it.
 

Anti-krazy

New Member
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5
I cant seem to find it in advanced gameplay....

EDIT: nvm scratch that found it then what do i change it to?
 

Vestras

Retired
Reaction score
248
Does your building got the invulnerable ability? If yes, remove it.

The problem with the spawning is that you don't remove the locations. When you remove them, it will work. (Tried it myself)
 

Anti-krazy

New Member
Reaction score
5
my buildings dont have invulneability ability and it worked fine now thanks thou but my creeps are still moving randomly
 
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