As I was browsing through screenshots of terrain I came across one of a coastal cave. This gave me an idea of having such a cave entrance be "closed" as the tide rises.
Is it possible to raise and lower water levels in-game? How difficult will it be? Basing such a system on elevators for the pathing changes and graphical raising/lowering sounds like it could work, but just doesn't seem polished. Also, I'm thinking the tide should be synchronized with the game clock and have an impact on land/amphibious/naval units respectively.
The general concept of having the same terrain undergo different changes (e.g. flooding) as the game progresses intrigues me. Any discussion on this is welcome.
Is it possible to raise and lower water levels in-game? How difficult will it be? Basing such a system on elevators for the pathing changes and graphical raising/lowering sounds like it could work, but just doesn't seem polished. Also, I'm thinking the tide should be synchronized with the game clock and have an impact on land/amphibious/naval units respectively.
The general concept of having the same terrain undergo different changes (e.g. flooding) as the game progresses intrigues me. Any discussion on this is welcome.