Tiers abilities

Solidjackal

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So basically I want my hero to unlock abilities once it reaches certain levels, what is the best way to do this?
also it is possible to make the look of my hero to change once they unlock those tiers?
 

RedOrb

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I imagine if you first set those abilities to require the level you want, they will show up as greyed out until you reach that level. If you don't want to see even the greyed out ability, then add those abilities via trigger later. Try it out.
 

Kazedor

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Tier Abilities

I have a similar interest.

I would like my hero to gain new abilities as he/she levels, but be able to choose from a list of more than five hero abilities. In fact, I would prefer to force the player to choose a specialization for the hero - at level 10 say, changing the unit model with each specialization, gain access to abilities not before available and making it impossible to increase the level of the abilities the hero already learned from a spec outside of the one the player chose.

Is it even possible to assign more than 5 hero abilities to a hero? Also, it is possible to achieve this without using JASS?

Thanks for the assist.
 

RedOrb

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Re: changing the way the hero looks after unlocking tiers: You can either replace the unit with another one or add a special effect to part of the hero. For example, if you were specialising in fire, you might choose to add the fire orb circling flame to the right hand of your hero.
 

Kayoss666

Member
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7
Untitled Trigger 001
Events
Unit - A unit Gains a level
Conditions
(Level of (Triggering unit)) Equal to 4
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Then - Actions
Unit - Add Bash to (Triggering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Archmage
Then - Actions
Unit - Add Firebolt (Neutral Hostile) to (Triggering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Mountain King
Then - Actions
Unit - Add Cleaving Attack to (Triggering unit)
Else - Actions
 

jnZ

I
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64
you mean (Level of (Triggering unit)) Equal to 4?

Conditions > Integer Comparison > Level of Ability
 

Solidjackal

New Member
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Man you are on a roll or I just seem to be really slow today (I am going with option number one btw) Thank so much =D
 
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